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AestheticsPro Medical Spa Software
Our new software release will dramatically improve your medspa business performance while enhancing the customer experience
AestheticsPro is the most complete Aesthetics Software on the market today. HIPAA Cloud Compliant with electronic charting, integrated POS, targeted marketing and results driven reporting; AestheticsPro delivers the tools you need to manage your medical spa business. It is our mission To Provide an All-in-One Cutting Edge Software to the Aesthetics Industry.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
The Python Computer Graphics Kit is a collection of Python modules that
contain the basic types and functions to be able to create 3D computer
graphics images (focusing on Pixar's RenderMan interface).
gloost is a free software, platform independent framework for OpenGL programming. It includes handy wrappers for most OpenGL entities.
gloost can be used freely under the terms of the GPL. It is also possible to get gloost licensed under the terms of the LGPL for selected projects. Please contact Felix Weißig ( thesleeper@gmx.net ) if you are interested to licence gloost under the LGPL.
Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
Tao3D is a programming language for real-time interactive 3D
Tao3D is a programming language for real-time interactive 3D. It lets you easily create dynamic, interactive, data-rich presentations, small applications, user interface concepts, and more.
Gphoton is a simple 3d modeler and ray tracer. If you're looking for the best 3d modeler or best ray tracer, this isn't it. If you want to easily make some simple 3D primitives and see multiple reflections or dink with ray trace code, you might find this fun, read on.
In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same. My dad's drafting book taught that and 3pt persp. In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I...
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
GLGraphics is a library for the Processing programming language that offers a number of classes to simplify the handling of OpenGL textures, GLSL shaders and off-screen rendering inside Processing.
Y.A.P.R.M. is a free-as-in-freedom modeller to graphicaly design 3d scenes and generate POV-Ray-files for them. Appart from the basic POV-Ray objects which can be used in CSG operations it supports spline based objects. Furthermore a vast amount of 3d-files can be imported and used with Y.A.P.R.M.
This project aims to provide a set of libraries for various common graphics programming tasks. These libraries can be used together, to perform the tasks of a typical monolithic 3D engine. Or separately, to cover specific needs of any graphics program.
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++.
I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing.
The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them.
The basic requirements was:
- The...
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).