Showing 7 open source projects for "android program source code"

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  • The Most Powerful Software Platform for EHSQ and ESG Management Icon
    The Most Powerful Software Platform for EHSQ and ESG Management

    Addresses the needs of small businesses and large global organizations with thousands of users in multiple locations.

    Choose from a complete set of software solutions across EHSQ that address all aspects of top performing Environmental, Health and Safety, and Quality management programs.
    Learn More
  • Stigg | SaaS Monetization and Entitlements API Icon
    Stigg | SaaS Monetization and Entitlements API

    For developers in need of a tool to launch pricing plans faster and build better buying experiences

    A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
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  • 1
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 24 This Week
    Last Update:
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  • 2
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 2 This Week
    Last Update:
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
    Last Update:
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  • 4

    qa3dviewer

    simple 3d scene viewer for windows/linux/android

    Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL...
    Downloads: 0 This Week
    Last Update:
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  • Workspace management made easy, fast and affordable. Icon
    Workspace management made easy, fast and affordable.

    For companies searching for a desk booking software for safe and flexible working

    The way we work has changed and Clearooms puts you in complete control of your hybrid workspace. Both meeting rooms and hot desk booking can be easily managed to ensure flexible and safe working, however big or small your organisation.
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  • 5
    Animp is an OpenGL program to display movies of particles in motion where the movies are produced by adding calls to animp library routines to simulation code written in either C++ or Fortran. Animp can also display molecules read from PDB files.
    Downloads: 0 This Week
    Last Update:
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  • 6
    AutoRIB. A program to process Renderman RIB code, to adjust it and to allow the automatic generation of shadow and environment maps.
    Downloads: 0 This Week
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  • 7
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
    Last Update:
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