Showing 57 open source projects for "telegram source code"

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  • All Things Performance and Partner Marketing, All in One Place Icon
    All Things Performance and Partner Marketing, All in One Place

    Track calls, leads, and clicks without the manual work

    Automatically tie revenue back to campaigns, channels, publishers, and networks through marketing attribution. Spend less time juggling reports, and more time optimizing for growth by using a single operating solution for partner and performance marketing.
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  • Electronic Lab Notebook (ELN) Software Icon
    Electronic Lab Notebook (ELN) Software

    Ideal for any lab. Whether you’re just starting up, a small or large academic institution, or a globally operating company.

    eLabJournal is an all-in-one Electronic Lab Notebook (ELN) software that includes sample tracking and protocol management modules.
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  • 1
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
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  • 2
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
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  • 3
    simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
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  • 4
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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  • Empowering Companies To Excel In Safety Data Sheet Compliance Icon
    Empowering Companies To Excel In Safety Data Sheet Compliance

    For any organization using chemicals that require Safety Data Sheets

    Effortless setup and maintenance: Simplified management and seamless online access to safety data sheets for your team
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  • 5
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 6
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 7

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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