Showing 11 open source projects for "python game engine"

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  • 1
    SAM 3

    SAM 3

    Code for running inference and finetuning with SAM 3 model

    SAM 3 (Segment Anything Model 3) is a unified foundation model for promptable segmentation in both images and videos, capable of detecting, segmenting, and tracking objects. It accepts both text prompts (open-vocabulary concepts like “red car” or “goalkeeper in white”) and visual prompts (points, boxes, masks) and returns high-quality masks, boxes, and scores for the requested concepts. Compared with SAM 2, SAM 3 introduces the ability to exhaustively segment all instances of an...
    Downloads: 71 This Week
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  • 2
    HunyuanWorld-Voyager

    HunyuanWorld-Voyager

    RGBD video generation model conditioned on camera input

    HunyuanWorld-Voyager is a next-generation video diffusion framework developed by Tencent-Hunyuan for generating world-consistent 3D scene videos from a single input image. By leveraging user-defined camera paths, it enables immersive scene exploration and supports controllable video synthesis with high realism. The system jointly produces aligned RGB and depth video sequences, making it directly applicable to 3D reconstruction tasks. At its core, Voyager integrates a world-consistent video...
    Downloads: 10 This Week
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  • 3
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds,...
    Downloads: 8 This Week
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  • 4
    Qwen3-ASR

    Qwen3-ASR

    Qwen3-ASR is an open-source series of ASR models

    Qwen3-ASR is an automatic speech recognition system in the QwenLM family, developed to convert spoken language into text with strong accuracy and real-time performance. As a specialized ASR variant of the broader Qwen language model ecosystem, it focuses on capturing reliable transcriptions from audio sources such as recordings, live streams, or conversational inputs while supporting low latency use cases. The architecture combines advanced neural acoustic modeling with context-aware...
    Downloads: 3 This Week
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  • 5
    Step-Audio

    Step-Audio

    Open-source framework for intelligent speech interaction

    Step-Audio is a unified, open-source framework aimed at building intelligent speech systems that combine both comprehension and generation: it integrates large language models (LLMs) with speech input/output to handle not only semantic understanding but also rich vocal characteristics like tone, style, dialect, emotion, and prosody. The design moves beyond traditional separate-component pipelines (ASR → text model → TTS), instead offering a multimodal model that ingests speech or audio and...
    Downloads: 0 This Week
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  • 6
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 0 This Week
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  • 7
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 8
    MuJoCo MPC

    MuJoCo MPC

    Real-time behaviour synthesis with MuJoCo, using Predictive Control

    ...The system supports multi-shooting optimization, enabling precise motion planning across diverse domains like quadruped locomotion, humanoid tracking, and dexterous manipulation. In addition to its C++ core, MJPC includes an experimental Python API, enabling integration with custom models and MuJoCo tasks for flexible scripting and experimentation.
    Downloads: 2 This Week
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  • 9
    Menagerie

    Menagerie

    A collection of high-quality models for the MuJoCo physics engine

    ...The collection spans a wide range of categories including robotic arms, humanoids, quadrupeds, mobile manipulators, drones, and biomechanical systems. Users can access models directly via the robot_descriptions Python package or by cloning the repository for use in interactive MuJoCo simulations.
    Downloads: 5 This Week
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  • 10
    Apple Neural Engine (ANE) Transformers

    Apple Neural Engine (ANE) Transformers

    Reference implementation of the Transformer architecture optimized

    ANE Transformers is a reference PyTorch implementation of Transformer components optimized for Apple Neural Engine on devices with A14 or newer and on Macs with M1 or newer chips. It demonstrates how to structure attention and related layers to achieve substantial speedups and lower peak memory compared to baseline implementations when deployed to ANE. The repository targets practitioners who want to keep familiar PyTorch modeling while preparing models for Core ML/ANE execution paths....
    Downloads: 5 This Week
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  • 11
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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