Search Results for "artificial intelligence java source code" - Page 3

85 projects for "artificial intelligence java source code" with 2 filters applied:

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  • 1
    Java implementation of A* algorithm, that could be used in Roguelike games.
    Downloads: 0 This Week
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  • 2
    A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
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  • 3
    Taseree has been renamed to Drools Planner and moved to JBoss.org, see http://www.jboss.org/drools/drools-planner
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  • 4
    JNSGA2 is a Java library with an implementation of the multi-objective genetic algorithm NSGA-II published by Deb et al.
    Downloads: 0 This Week
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  • 5
    JCortex is a complete solution that allows software developers create, educate and use Artificial Neural Networks in Java projects. Splits in two elements: JCortex Framework, an ANN Java framework; and JCortexBuilder, its graphic development environment.
    Downloads: 0 This Week
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  • 6
    This project provides some hyperheuristics, implemented as C libraries. A hyperheuristic can be used to handle any optimization problem, as long as you implement some simple specific code to interact with it. Some examples/applications are also provided.
    Downloads: 0 This Week
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  • 7
    The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
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    Downloads: 93 This Week
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  • 8
    Conrad is both a high performance Conditional Random Field engine which can be applied to a variety of machine learning problems and a specific set of models for gene prediction using semi-Markov CRFs.
    Downloads: 0 This Week
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  • 9
    SimMetrics is a Similarity Metric Library, e.g. from edit distance's (Levenshtein, Gotoh, Jaro etc) to other metrics, (e.g Soundex, Chapman). Work provided by UK Sheffield University funded by (AKT) an IRC sponsored by EPSRC, grant number GR/N15764/01.
    Downloads: 2 This Week
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  • 10
    KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
    Downloads: 0 This Week
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  • 11
    This project intends to create an indexing search engine, for knowledge management. The primary object is to apply an information retrieval core. And implement a knowledge data discovery theory such as data mining algorithm, text mining.
    Downloads: 0 This Week
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  • 12
    A Java API for using suffix trees with natural language and an Eclipse/SWT-based GUI for suffix tree visualization using Graphviz.
    Downloads: 0 This Week
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  • 13
    A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
    Downloads: 0 This Week
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  • 14
    SenseRank Sys: - builds the dictionaries (multidim matrices) of words’ values; - for the set utterance in certain language builds a figure in multidimensional space (in the matrix space) of values (visual schema), which is topological view of sense
    Downloads: 0 This Week
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  • 15
    The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency. http://www.cs.kuleuven.be/~petervw/JCHR/
    Downloads: 0 This Week
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  • 16
    musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
    Downloads: 0 This Week
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  • 17
    JMill is the java-based game of "Nine Men's Morris". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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  • 18
    MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
    Downloads: 0 This Week
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  • 19
    This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for mobile devices. The main objective is to allow the community to develop better and more inteligent mobile games.
    Downloads: 0 This Week
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  • 20
    MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
    Downloads: 5 This Week
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  • 21
    JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
    Downloads: 0 This Week
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  • 22
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
    Downloads: 0 This Week
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  • 23
    Genetic Algorithm implementation.
    Downloads: 0 This Week
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  • 24
    brCluster is a class library, written in java, that implements generic clustering algorithms carefully designed to allow its aplication in any kind of data. The algorithms implemented are K-means and Hierarchical Clustering (Simple and Complete Link).
    Downloads: 0 This Week
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  • 25
    A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
    Downloads: 0 This Week
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