Showing 3 open source projects for "multi threading"

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  • 1
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
    Downloads: 0 This Week
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  • 2
    CocoaLumberjack

    CocoaLumberjack

    A flexible logging framework for Mac and iOS

    CocoaLumberjack is a fast & simple, yet powerful & flexible logging framework for macOS, iOS, tvOS and watchOS. First, install CocoaLumberjack via CocoaPods, Carthage, Swift Package Manager or manually. Then use DDOSLogger for iOS 10 and later, or DDTTYLogger and DDASLLogger for earlier versions to begin logging messages. Carthage is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods. As of CocoaLumberjack 3.6.0,...
    Downloads: 0 This Week
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 6 This Week
    Last Update:
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