Showing 2 open source projects for "2d space shooter source code"

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  • FusionAuth: Authentication and User Management Software Icon
    FusionAuth: Authentication and User Management Software

    Offer your users flexible authentication options, including passwords, passwordless, single sign-on (SSO), and multi-factor authentication (MFA).

    FusionAuth adds login, registration, SSO, MFA, and a bazillion other features to your app in days - not months.
    Learn More
  • Paladin Point of Sale is a powerful retail management system designed to simplify daily store operations for independent retailers. Icon
    Paladin Point of Sale is a powerful retail management system designed to simplify daily store operations for independent retailers.

    It enables businesses to sell from anywhere using mobile point-of-sale tools while also providing a ready-built online store for seamless omnichannel

    Paladin Point of Sale is ideal for independent retailers in hardware, lumber, pharmacy, and specialty retail industries seeking an easy-to-use, industry-specific POS system with strong support and flexibility.
    Learn More
  • 1
    Depth Anything 3

    Depth Anything 3

    Recovering the Visual Space from Any Views

    Depth Anything 3 is a research-driven project that brings accurate and dense depth estimation to any input image or video, enabling foundational understanding of 3D structure from 2D visual content. Designed to work across diverse scenes, lighting conditions, and image types, it uses advanced neural networks trained on large, heterogeneous datasets, producing depth maps that reveal scene depth relationships and object surfaces with strong fidelity. The model can be applied to photography,...
    Downloads: 12 This Week
    Last Update:
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  • 2
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based...
    Downloads: 1 This Week
    Last Update:
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