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AmySharp is the C# version (stripped down) of the Amy Chess Engine hosted at https://sourceforge.net/projects/amy2/ originally developed by Thorsten Greiner.
Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
Tonic is a graphical interface for playing chess on Internet Chess Servers (especially FICS). It is based on Jin's source code. Read more about features and development at tonic-chess.blogspot.com and at http://kenai.com/projects/tonic
A java PGN file parser: this parser is packaged as a jar file that you can use for a java chess project. This parser can parse and write PGN files and convert PGN files as XML files and the reverse.
The pgn parser new moves to Github:
* https://github.com/supareno/pgn-parser
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A virtual network-ready game table for 4th edition Dungeons and Dragons, which reads character and monster files from the dnd Insider tools (Character Builder and Adventure Tools)
TQMS-Tygo qipu management system, is to provide a platform to manage your qipus which can be files or from database. You can search qipu by event, player, date, or the combination of them.
A Chess game made by two students for a progamming project. The game has support to save and load files and timers for each player. The source code is in portuguese but there are plans to translate it. This is the base for the bigger project: Hydrus.
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Plan more projects with Worksection. Use Gantt chart and Kanban boards to organize your projects, get your team onboard and assign tasks and due dates.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
Sudokulib is a small C++ library for generating and solving sudoku puzzles. The projects also contains a small sudoku app for Linux and Windows systems. The subproject MobileSudoku is a J2ME-Version. It should run on all recent mobile phones.
A clone of the Acquire board game, where players buy stocks and try to make the most profit. This project is now at http://sourceforge.net/projects/tantalus/.
Marc's SuDoKu is a complete SuDoKu program with advanced puzzle creation and solving engine (see http://sourceforge.net/projects/sudoku). With Marc's SuDoKu you can play alone or in duel/battle via the included NetPlay. You need Java6 (read the news!)
SGF is acronym for Smart Game File and is a file format used to store game records of two player board games. This module used to collect game information from a set of SGF files and produce HTML tables for creating WWW tournament pages.
Java implementation of reversi game. The major objective in the game was to create as good as posible computer logic. The computer learns in the game, and uses the knowledge data stored in some files, in ascii format.
a customizable/themed online web-based chess server software for playing chess with other people. PHP based using MySQL. forked from WebChess v0.8.2. uses http://sourceforge.net/projects/phpchesslib
tkGK will be a GUI for battlecalculating and bookkeeping of GearKrieg or HeavyGear gameunits, coded in tcl/tk.
Binary files for Linux and Windows will be provided.
The XiangQi XML projects revolves around the design of XML-based standards and tools for capturing, representing, commenting, exchanging, playing and displaying games of xiangqi, or chinese chess.
FreeICS is a server which allows multiple users to play chess against each other. This project is stable and in production at a number of sites. There are several sub-projects which enhance the utility of the server, starting with a tournament manager.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.