Products to help you get data where it needs to go—securely and efficiently.
For too many businesses, complex file transfer needs make it difficult to create, manage and support data flows to and from internal and external systems. Progress® MOVEit® empowers enterprises to take control of their file transfer workflows with solutions that help secure, simplify and centralize data exchanges throughout the organization.
Learn More
One Unified Time Tracking Software For Projects, Billing, Pay and Compliance
For companies of all sizes looking for a Time Tracking software
Replicon's time-tracking platform is scalable and configurable to support the diverse needs of small, mid & large businesses with a remote and globally distributed workforce. Replicon’s Time Tracking is a cloud-based, enterprise-grade solution that tracks employee time across projects, tasks, presence, and absence to facilitate client billing, project costing, and compliant payroll processing. The scalable and configurable platform offers seamless integration with common business technology stacks, such as ERP, CRM, Accounting, and payroll solutions. With AI-powered time capture, mobile apps, and labor compliance as a service, Replicon makes time tracking hassle-free.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
This is the source code used in the 2013 PhD thesis by Warren Creemers
The thesis titled "On the Recognition of Emotion from Physiological Data"
This thesis was submitted by Warren Creemers In Partial Fulfillment of the Requirements for the award of Doctor of Philosophy, (Computer Science) and is currently under examination.
Warren Creemers completed this work at the Faculty of Communications, Health and Science - Edith Cowan University in February, 2013.
This project provides a firmware for an OpenWRT able router with the possability to download files automatically from one-click hosters such as rapidshare oder megaupload and lateron also from ftp-sites.
An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
The newest compiled arcemu core's lua++/moon++ engines databases dbc's scripts!and bug fixes for frozenweb repack,and the whole repack is not in the svn.Before we had used filefront to upload us files so people could download,but now we using SVN!