For developers in need of a tool to launch pricing plans faster and build better buying experiences
A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
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SMUT NIO is Scalable Multi User Technology based on Java NIO. This technology abstracts the client server communication and allows the user to create multi user applications concentrating on business logic rather than server communications.
Retrieve files from a remote computer using a PDA/Pocket PC running Windows Mobile.
Can access remote computers regardless the geographical position. Can work under WiFi, GPRS or any other wireless networks.
DolphinNet is an easy to use server and distributed processing library for Java. It uses objects to communicate between a client and server. DolphinNet approaches this task using object serialization over a standard TCP/IP connection.
Build innovative business apps powered by process automation
Connect workflows, teams and systems within one digital business transformation platform
Manage your business as a unified system of interacting processes. Use BPMN 2.0 for low-code process modeling by business people. Follow your strategic goals with process architecture that always corresponds to the structure of an actual business.
Alternative implementation of Spring framework remoting subsystem that supports different schemes of remote communication between client and server (1-1, 1-many, dynamic services discovering).
InterMap is an Internet mapping application that allows the user to combine interactive maps from distributed Internet Map Servers in a browser. InterMap supports OpenGIS WMS and ESRI-ArcIMS and can be fully integrated with the GeoNetwork Metadata portal
The Job Management Enterprise Application (JMEA) is a Java enterprise application which can be used in conjunction with UNICORE to allow client components to access a UNICORE Grid infrastructure in a comfortable way. Its main use are Portal Applications.
The Service Platform is used to manage distributed java computing environments. Java applications can be automatically distributed, installed and managed from a client with monitoring and log viewing, integrates with UNIX init and Windows Services.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
OneTimePIM is a comprehensive Product Information Management System designed to streamline the import and distribution of product data.
A single source of truth for all of your product information with easy ways to distribute that data to wherever it needs to go, including the most powerful e-commerce connectors in the industry.
A service-oriented, single-source, Java integration server with virtual Service Stores(TM) that expose services via web services, HTTP and more. Service Flows provide process automation. Mainframe, database, email, web, soap & ftp adapters are included.
OpenSCF is a GPL'd middle-ware or messaging solution utilizing unrestricted XML as a wire-format, and providing a service provider (daemon) and client development framework.
A small client/server/node application written in java for distributed computing, or clustering. you write your programs to use this system, you create an object with a meathod to run and send it to the server that assign it a node.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
Java package containing architecture to distribute CPU intensive processing tasks across the internet. A generic client will be capable of running any task the server provides it, automatically updating the code it runs.
NetComm4j is a java communication API to create client server applications where clients can make requests to a server and wait for responses. It also provides an event mechanism to enable clients to receive asynchronous messages from server.
Project VDW serves as a repository for all things pertaining to Van Der Waerden sequences. Volunteers to run the distributed client, mathematicians to help with theory, and anyone interested in VDW sequences are welcome!
The rmiBlackJack is a client/server game developed in java, using RMI as the comunication layer. The game suports at most 7 players, the clients are updated every time someone takes an action by the use of RMI callbacks.
A mobile agent framework. Instead of relying on protocols across the wire, send an agent to the server to execute.
An example is encryption: send an agent to retrieve data, but let it do the encryption. Client side encryption on the server!
This project is a lightweight framework for Smart Proxies and Interceptors in RMI. Simple to use, only requires modifications to server side code. Good for implementing security, logging, client-side caching, QoS in distributed apps.
The project aims at developing J2EE Connector Architecture 1.0 Compilant Resource Adapters for integrating various EIS's like XML files, XML DB, LDAP, FTP, SMTP, POP3, Point Of Sale, Properties File, Office Documents
The Smart Client Container is an extended J2EE container for application clients. It features local session beans and smart ejb-refs with interceptors and a transport abstraction (RMI / HTTP).
isectd is a middleware daemon that provides many-to-many client-to-server connectivity. Supports multiplexing requests to multiple server processes over IP networks.
DSL is a distributed storage leasing service based on JXTA project (http://www.jxta.org). It allows user to replicate/backup and later on retrieve files securely to other peers (on a lease basic). Basic versioning supported.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.