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BabyTALK is to add another brick in the wall of natural languages learning. The baby needs to structure a corpus of texts when his tutor points and talks about a particular part of the corpus. The baby is also to describe any selected part of the corpus.
KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
Molle is a cross-platform prover for modal logic, which exploits the modal semantic tableaux method. It features a very usable graphical interface, with interactive representation of generated models. Molle is maintained by Politecnico di Milano.
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The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
MicroStation by Bentley Systems is the trusted computer-aided design (CAD) software built specifically for infrastructure design.
Microstation enables architects, engineers, and designers to create precise 2D and 3D drawings that bring complex projects to life.
MicroStation is the only computer-aided design software for infrastructure design, helping architects and engineers like you bring their vision to life, present their designs to their clients, and deliver their projects to the community.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
Catalogo is a system for cataloguing resources on a web site. It allows semantic search of information on an intranet using metadata, RDF and ontology concepts. It provides a Catalog server (Java web applications) and a Catalog client (Firefox plug-in).
This is a prolog-like programming language based on the fuzzy logic. It includes the class-libraries for fuzzy logic, probability theory and method of resolution, all made in C++. Java releases possible in the future.
SoFi (Solution Finder) is an extensible Java framework that facilitates rapid development of instructional applications to demonstrate common search and problem solving methods in the field of Artificial Intelligence.
CoPT, Corpus Processing Tools, is a set of java classes intended to assist field linguists, NLP researchers and developers, students and software developers in all corpus-related processing.
Convince Me is a Java application for generating and analyzing arguments. Convince Me uses a connectionist model, called ECHO, to provide feedback on the coherence of the arguments entered into the application.
CRML - Conflict Resolution Markup Language - http://www.equiforum.org - is an open source innitiative to develop an XML based Semantic Web ontology (RDF, OWL) for researchers interested in peace to create a standard way of collecting and sharing informa
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.