Showing 45 open source projects for "audio source separation"

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  • 1
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals....
    Downloads: 53 This Week
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  • 2
    JSNES

    JSNES

    A JavaScript NES emulator

    JSNES is a JavaScript-based emulator that replicates the functionality of the Nintendo Entertainment System (NES), enabling classic games to run directly in web browsers or Node.js environments. It implements the core components of NES hardware, including the CPU, graphics processing unit, and audio system, to deliver an accurate emulation experience. The project is designed as a library, allowing developers to embed emulation capabilities into web applications or custom interfaces. It...
    Downloads: 7 This Week
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  • 3
    SameBoy

    SameBoy

    Game Boy and Game Boy Color emulator written in C

    ...Supports Game Boy (DMG), Game Boy Pocket and Light (MGB), Game Boy Color (CGB) and GBC-Mode Game Boy Advance (AGB) emulation. Supports accurate high level emulation of Super Game Boy (SGB; NTSC and PAL) and Super Game Boy 2 (SGB2). High quality 96KHz audio. Battery save support. Save states. Follows the BESS specification for cross-compatibility with other emulators. Includes open source boot ROMs for all emulated models. Complete support for all game-specific palettes in the CGB/AGB boot ROM, for accurate emulation of Game Boy games.
    Downloads: 11 This Week
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  • 4
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely...
    Downloads: 8 This Week
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  • 5
    melonDS

    melonDS

    DS emulator, sorta

    melonDS aims at providing fast and accurate Nintendo DS emulation. While it is still a work in progress, it has a pretty solid set of features. Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues.
    Downloads: 24 This Week
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  • 6
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original hardware. ...
    Downloads: 24 This Week
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  • 7
    Clock Signal

    Clock Signal

    A latency-hating emulator of: the Acorn Electron, BBC Micro

    Clock Signal also known as Clock Signal, is a highly sophisticated multi-system emulator designed with a strong emphasis on minimizing latency and maximizing authenticity in signal reproduction rather than relying on post-processing shortcuts. Its defining philosophy is to make emulation “invisible” to the user, meaning software can be launched directly without requiring manual configuration of machines, disks, or hardware profiles. The emulator supports a wide range of classic systems,...
    Downloads: 1 This Week
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  • 8
    LaiNES

    LaiNES

    Compact cycle-accurate NES emulator

    LaiNES is a compact, cycle-accurate Nintendo Entertainment System emulator written in C++ that prioritizes precision and minimalism in its implementation. Its design focuses on accurately simulating the NES hardware at the clock-cycle level, ensuring that timing-sensitive behaviors and edge cases are faithfully reproduced. Despite its relatively small codebase, it supports a wide range of cartridge mappers, enabling compatibility with a large portion of NES games. The emulator includes a...
    Downloads: 9 This Week
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  • 9
    SimpleNES

    SimpleNES

    An NES emulator in C++

    SimpleNES is a lightweight, educational Nintendo Entertainment System emulator written in C++ that focuses on demonstrating the core architecture and behavior of classic console emulation. It replicates the essential components of the NES, including CPU execution, graphics rendering, and audio playback, allowing users to run original .nes ROM files on modern systems. The project supports a subset of cartridge mappers, which means it can successfully run a significant portion of early NES...
    Downloads: 0 This Week
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  • 10
    Android Emulator Container Scripts

    Android Emulator Container Scripts

    Minimal scripts to run the emulator in a container for various systems

    android-emulator-container-scripts turns the Android Emulator into a cloud-native service you can run in Docker and Kubernetes, so teams can provision ephemeral Android devices on demand. It includes scripts and container images that configure the emulator for headless operation, wire up networking, and expose endpoints for ADB and web access. A built-in WebRTC bridge lets you stream the emulator screen to a browser with interactive input, which is ideal for CI dashboards, remote debugging,...
    Downloads: 4 This Week
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  • 11
    mGBA

    mGBA

    mGBA Game Boy Advance Emulator

    mGBA is a high-performance, open-source emulator designed to accurately replicate the behavior of the Game Boy Advance hardware while maintaining fast execution across a wide range of devices. The project was created with the goal of improving both accuracy and speed compared to earlier emulators, achieving a balance that allows games to run reliably even on lower-end systems.
    Downloads: 2 This Week
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  • 12
    The Free Unix Spectrum Emulator (Fuse): an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.
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    Downloads: 547 This Week
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  • 13
    TAPClean is a Commodore tape preservation / restoration tool. It will check, repair, and remaster Commodore 64 and VIC 20 TAP or DC2N DMP files (tape images).
    Leader badge
    Downloads: 8 This Week
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  • 14
    puNES

    puNES

    Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music

    puNES is a highly accurate NES/Famicom emulator written in C++, with a focus on compatibility, cycle-accuracy, and faithful rendering of classic Nintendo hardware. It supports a wide range of mappers, has a robust set of debugging tools, and provides accurate audio and video emulation down to the scanline and pixel level. puNES is designed to run on multiple operating systems and includes a highly customizable interface with support for shaders, rewind, netplay, and recording features. It's...
    Downloads: 11 This Week
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  • 15
    Java SID Player Music Library V2
    This is a Commodore 64 emulator specialized for sound reproduction. It is also a SID player for music collections like HVSC and CGSC. It is a full C64 emulator and can play games of the GameBase64 project as well.
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    Downloads: 23 This Week
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  • 16
    ASAP - Another Slight Atari Player
    ASAP (Another Slight Atari Player) plays and converts 8-bit Atari music (*.sap, *.cmc, *.mpt, *.rmt, *.tmc, ...) on modern computers and mobile devices.
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    Downloads: 21 This Week
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  • 17
    WAV-PRG
    WAV-PRG is a program for converting Commodore 64 tapes to PC and back. It is designed not to require any custom-built cables: transfers between PC and tape are done by means of a tape player/recorder connected to the PC's soundcard by a plain audio cable
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    Downloads: 100 This Week
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  • 18
    Sharp MZ-800 Emulator

    Sharp MZ-800 Emulator

    Emulator of the 8-bit computers Sharp MZ-800 / MZ-700 / MZ-1500

    Open-source emulator of 8-bit personal computers Sharp MZ-800, MZ-700 and MZ-1500. Developed for Linux and Windows using SDL3 (video/audio) and ImGui (GUI). Accurately emulates core hardware: CPU Z80, GDG (WHID 65040-032), CTC i8253, PIO Z80, PIO 8255, PSG SN76489AN - with precise internal signal timing. Supports peripherals: CMT (MZF/MZT/TAP/WAV), FDC WD279x, Quick Disk, ramdisks (MR1R18, Pezik variants), memory extensions, Unicard and IDE8.
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    Downloads: 18 This Week
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  • 19
    VisualBoyAdvance fork with new timing, video and audio pipelines for the SDL port.
    Downloads: 0 This Week
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  • 20
    Shopne-Arcade

    Shopne-Arcade

    A frontend for GnGeo emulator written purely in Python

    Shopne Arcade is a front-end application designed to easily play Neo Geo system games on PC. It's interface is compatible for screens with low resolution such as 640x480 pixels. It lets users play Neo Geo system games from one interface where users will be able pick different game play experience settings such as Neo Geo games video resolutions, audio sampling rates, etc. Shopne Arcade is written in pure Python language without any external dependencies making it portable across various...
    Downloads: 0 This Week
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  • 21

    ArkiFuse - Arki's mod of "FUSE" emulator

    Builds of "FUSE" emulator with my own mods

    ArkiFuse is a free (GPL v2+) ZX Spectrum emulator based on FUSE Spectrum emulator (https://sourceforge.net/projects/fuse-emulator/). ArkiFuse contains some additional modifications and fixes, which have not been accepted or merged (yet) into the original FUSE project. See "Files" tab for download options of distribution files. Individual modifications/features can be tested with separately built distribution file(s) or .. - Nightly build of (Fuse) master, without mods - ...
    Downloads: 0 This Week
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  • 22
    Cockatrice III

    Cockatrice III

    A Macintosh m68k emulator

    I'm taking an ancient version of BasiliskII and adding features that interest me, starting with SDL support, OS X, Linux and Windows, support for SLiRP and PCAP for native networking.
    Downloads: 2 This Week
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  • 23
    Apple Disk Transfer ProDOS

    Apple Disk Transfer ProDOS

    Transfer disks and disk images between the Apple II and the real world

    Apple Disk Transfer ProDOS (ADTPro) transfers classic 8-bit Apple disk images over a serial, ethernet or audio link to a more modern computer. Based on the seminal ADT, ADTPro can transfer any ProDOS- or SOS-visible volume.
    Downloads: 23 This Week
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  • 24
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 3 This Week
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  • 25
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64...
    Downloads: 2 This Week
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