Showing 41 open source projects for "source code claude code"

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  • Dominate AI Search Results Icon
    Dominate AI Search Results

    Generative Al is shaping brand discovery. AthenaHQ ensures your brand leads the conversation.

    AthenaHQ is a cutting-edge platform for Generative Engine Optimization (GEO), designed to help brands optimize their visibility and performance across AI-driven search platforms like ChatGPT, Google AI, and more.
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  • Point of Sale. Powerful and Simple. Icon
    Point of Sale. Powerful and Simple.

    For retail store owners and multi-location retail operations needing a tool to manage sales, inventory, staff and channels in one place

    Vibe Retail is an all-in-one retail point-of-sale and operations platform built for single-store and multi-location retailers seeking to unify inventory, sales, staff and customer data from one mobile-friendly interface. The system lets you track inventory across locations and warehouses, handle item variations (size, color, material), manage purchase orders and supplier deliveries, print custom barcodes, and transfer stock between stores in real time. On the sales side, Vibe supports multiple payment types (cards, cash, checks, gift cards, EBT), layaway workflows, serial number tracking, delivery management, loyalty programs and branded receipts. Retailers can integrate with online platforms (such as Shopify and WooCommerce), sync in-store and online sales, access 40+ real-time reports on sales, inventory and performance, set up promotions and discounts, and print receipts from mobile devices.
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  • 1
    Linux Air Combat

    Linux Air Combat

    Combat Flight Simulator for LINUX. WW2. Network and VOIP. Open-source.

    WW2 Combat Flight Simulator. Free. Current Version: 9.92. This is now the world's leading open-source combat flight sim for LINUX. Linux Air Combat ("LAC") runs on almost any desktop LINUX system (even Steam Deck & Raspberry Pi) and generates smooth, high-performance flight. If it runs TOO fast on your hardware (framerates beyond 100 FPS), you should activate LAC's built-in FrameRate Limiter as documented here: https://askmisterwizard.com/2019/LinuxAirCombat/FrameRateLimiter.htm Clean, open source code provides an option to compile yourself, or use our precompiled executable AppImage to eliminate compiling on all popular X86 LINUX distros. ...
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    Downloads: 53 This Week
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  • 2
    ZDoom is an enhanced port of the official DOOM source code to Win32 and Linux; it adds new features not found in the version published by id Software. Supports Heretic, Hexen and partially Strife. Extra tools: ACC ZDBSP ZETH.
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    Downloads: 71 This Week
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  • 3

    AutoWolf

    Bot for id Software's Wolfenstein 3D

    This is a port based on Moritz "Ripper" Kroll's WOLF4SDL port for Wolfenstein 3D, a game developed 1992 by id Software and published by Apogee. The source code to the game has been released as GPL. The port implements a "bot" for this game, where the player is controlled by the computer, in the attempt to solve every level autonomously. Available as binaries for Windows and OS X, and as source package for Linux/UNIX (requires SDL and SDL_mixer to build). An experimental build has been released for 16-bit DOS and can be run with DOSBox. ...
    Downloads: 0 This Week
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  • 4

    Cube2/Sauerbraten Aimbot

    This is a simple aimbot for the cube2/sauerbraten engine.

    To install: Download the source code for the game from http://cubeengine.com/files.php4 and extract the archive. Place the modified client.cpp into the fpsgame directory replacing the old one. Recompile and enjoy. Notes: The game has a terrible habit of crashing when someone joins the lobby you're in. (Don't worry, it isn't that bad.) The aimbot does not yet work in non-team based gametypes.
    Downloads: 7 This Week
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  • The sales CRM that makes your life easy, so all you have to do is sell. Icon
    The sales CRM that makes your life easy, so all you have to do is sell.

    The simpler way to sell

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  • 5
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 0 This Week
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  • 6

    Advanced Tactical Wasteland

    Advanced Wasteland mission using ACE for Arma II

    Advanced Tactical Wasteland is a mission for ArmA II that incorporates ACE mod into the 404games.co.uk Wasteland version. The main code development is being done on Github. https://github.com/KRDucky/Advanced-Tactical-Wasteland
    Downloads: 1 This Week
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  • 7
    ET: Legacy

    ET: Legacy

    A second breath of life for Wolfenstein: Enemy Territory

    ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.
    Downloads: 0 This Week
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  • 8
    Ray enchanter

    Ray enchanter

    Experimental raycasting engine

    Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....). 1/3 of code is made by tutorials by Lode.vandevenne, so credit goes to him. http://lodev.org/cgtutor/ Distributes under LGPL license.
    Downloads: 0 This Week
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  • 9
    Radial 3D engine is a new engine based on my OK 3D engine. It has a compiler, bump/spec, lights, anims, particles etc. Hidden is virtual render path based on code of Brad Blanchard. For latest source or questions mail me (willemsenfrank@yahoo.com)
    Downloads: 0 This Week
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  • Supercharge Your Manufacturing with Easy MRP and MES Software Icon
    Supercharge Your Manufacturing with Easy MRP and MES Software

    Designed for SME manufacturers who want to reduce wasteful manual processing, save time and increase profits.

    Flowlens eliminates stock-outs, shortage and overstocks, avoiding costly production delays. Stay in control of inventory levels and keep production running smoothly with real-time visibility and easy-to-use stock management. Import bulk data with ease.
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  • 10
    The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
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    Downloads: 2 This Week
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  • 11
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
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  • 12
    This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
    Downloads: 0 This Week
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  • 13
    This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
    Downloads: 0 This Week
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  • 14
    The Day 0
    The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
    Downloads: 0 This Week
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  • 15
    Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
    Downloads: 0 This Week
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  • 16
    A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
    Downloads: 1 This Week
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  • 17
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
    Downloads: 4 This Week
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  • 18
    A weird experimental engine based on QuakeWorld code
    Downloads: 0 This Week
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  • 19
    Defunct. A remake of the classic LucasArts 'Sith' game engine, using OpenGL and written in C++, abandoned almost a decade ago. Code is untested and unsuitable for reuse.
    Downloads: 0 This Week
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  • 20
    Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.
    Downloads: 0 This Week
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  • 21
    Spirit of Half-Life 2 is an open-source Mod for Half-Life 2. It will add new features to Valve's Source SDK as requested by the community. Anyone can contribute code to the mod, and anyone can use the mod' s source code as a base to create their own
    Downloads: 0 This Week
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  • 22
    Gnu Quake 3 is an effort to maintain a stable, reliable, and feature rich codebase utilizing the freely released Quake 3 source code.
    Downloads: 0 This Week
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  • 23
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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  • 24
    Zglu
    Zglu is a project based on the Quake 2 source code. The gameplay of Zglu consiste in dodging laser. It is possible to alone and do the Quake 2 campaign with the Zglu gameplay. Also it's possible to play in multiplay
    Downloads: 0 This Week
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  • 25
    This is the source code from the Half-Life mod Dark Truths. The project has died, and will not be continued, but there is quite a bit of info and code in there. This page will not be updated; For news, support, etc., go to http://dtsource.sourceforge.net
    Downloads: 0 This Week
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