Open Source Game Controller Software - Page 2

Game Controller Software

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  • 1
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    SDLJoytest is a program which will allow you to select from all joysticks found on the system (by SDL), and then test that selected joystick or other game controller. SDLJoytest requires X, SDL, libGL & libGLU and, of course, a joystick to test.
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    This project based on TivaWare examples http://www.ti.com/tool/sw-tm4c SW-TM4C-2.1.2.111/examples/boards/ek-tm4c123gxl-boostxl-breakout/usb_dev_cgamepad/
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  • 4
    Xbox Controller Battery Status

    Xbox Controller Battery Status

    Displaying the batttery level of all XInput (e.g. Xbox) controllers.

    The program contains a C++ console application showing all connected XInput Controllers (e.g. Xbox 360 or Xbox One controller) and their battery status. A GUI, written in C#, displays the battery level of the controller of your choice in a tray icon. The GUI refreshes every ten seconds. If you do not like the design of the icons, you can simply replace them by your own version. The C++ programm uses the Xinput 1.4, so it should work fine with Windows 8, 8.1 and 10.
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  • 5
    gamepad-controller-test

    gamepad-controller-test

    A simple test for gamers to test their Gamepads

    People use gamepads to play games on a computer or console. They can emulate mouse and keyboard inputs, which is useful for navigating your computer. More commonly, you'll see them used for other functions, such as playing games. The Xbox controller does not work on Windows because it uses the Xbox driver. I'm offering a simple test for gamers to determine the suitability of their gaming devices for use with the website.
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  • 6

    jinput-steam-controller

    Plugin for jinput that adds support for the Steam Controller

    This project adds support for the Steam Controller to jinput (a cross-platform game controller library for Java). An implementation of a ControllerEnvironment and Controller are provided. Applications can access all of the buttons, axes, gyro, accelerometer and haptic feedback motors via the jinput API. Controllers can be used in wired or wireless mode. The jinput project currently lives here: https://jinput.github.io/jinput/ Communication with the Steam Controller happens via the (low level) Java wrapper for libusb, found here: http://usb4java.org/quickstart/libusb.html This project is written for Java 1.6 or greater. It is tested to work on Windows and Linux, but on Linux custom udev rules are required, e.g. https://wiki.gentoo.org/wiki/Steam_Controller#Manual_udev
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  • 7
    Sixaxis2mouse is a UNIX/Linux tool which translates Sixaxis (DualShock 3) PS3 controller input to mouse movement, keyboard input and/or command execution. Required: POSIX operating system (i. e. Linux), X11 and SDL.
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