Showing 38 open source projects for "telegram source code"

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  • ERP Software To Simplify Your Manufacturing Icon
    ERP Software To Simplify Your Manufacturing

    From quote to cash and with AI in mind, our ERP software will become the most valuable asset at your company.

    Global Shop Solutions AI-integrated ERP software provides the applications needed to deliver a quality part on time, every time from quote to cash and everything in between, including shop management, scheduling, inventory, accounting, quality control, CRM and 25 more.
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  • DeskTime is a cloud-based time tracking software Icon
    DeskTime is a cloud-based time tracking software

    DeskTime is best for medium to large companies, as well as freelancers who want to boost productivity without overworking.

    DeskTime is a high-performance, automated time tracking and workforce management solution for teams and freelancers. It runs silently in the background, logging computer activity from the moment of boot-up to ensure 100% accurate data without the need for manual timers.
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  • 1
    SFish

    SFish

    Basic real-time simulation engine in C++

    In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
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  • 2
    GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
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  • 3
    Ethanon Engine
    Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
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  • 4
    This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
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  • Create stunning, professional email signatures in minutes Icon
    Create stunning, professional email signatures in minutes

    For companies looking to create, assign and manage all their employees email signatures and add targeted marketing banners.

    Create, assign and manage all your employees’ email signatures and add targeted marketing banners. Stop getting worked up about your signatures! Leverage a centralized interface to easily create and manage the email signatures of all your employees. Take advantage of each email to broadcast and amplify your brand. Letsignit helps you regain control over your digital identity. Harmonize 100% of your employee’s email signatures in just a few clicks! 121 professional emails are received and 40 are sent every day by an employee. With Letsignit, turn every email into a powerful communication opportunity: send the right message to the right person at the right time! Innovative more than tech, inspiring more than following. Authentic more than overrated, close more than "think big", trustworthy more than doubtful. Hands-on more than complex, available but yet premium, fun but yet expert.
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  • 5
    AquaGL is a small experimental project to develop and provide open-source game development tools and library code.
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  • 6
    Source code repository for user Red Ring Rico on Gametrailers.
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  • 7
    A collection of demos, with source code, demonstrating advanced examples of web programming.
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  • 8
    The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
    Downloads: 0 This Week
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  • 9
    Arduino open source X-PID motor control

    Arduino open source X-PID motor control

    Arduino open source PID motor control

    ...This article will describe where you have to take attentions and what you have to setup to get the best results. The project will help you to connect any arduino motor shield or other H-Bridges to the controller because it is open source and the output pins can therefor be changed as you like. You can upload a better modified version and improove this article by contacting me. With some pin changes you can port this code to other arduino boards.
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  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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  • 10

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
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  • 11

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 12

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 13

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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