Open Source Java Game Development Frameworks - Page 5

Java Game Development Frameworks

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Browse free open source Java Game Development Frameworks and projects below. Use the toggles on the left to filter open source Java Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1

    Smuje2d

    Java game engine for shoot 'em ups, using Java2D.

    Shoot 'em Up Java Engine 2 Dimensional (Smuje2d). This engine allows you to programm 2d games fast and easy. Using Java2D it has no dependencies to other libraries and your game will run everywhere. No port or recompilation is needed. Look under "Files" for a game example.
    Downloads: 0 This Week
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  • 2
    SoraSky
    SoraSky ermöglicht es selbst Spiele in Form einer Visual Novel/Dating Sim zu erstellen. Dazu wird lediglich eine Textdatei sowie bei Bedarf zu verwendende Bilder benötigt.
    Downloads: 0 This Week
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  • 3
    Self-aware dynamic, reflective, and declarative semantic space representation, transformation, and exploration system.
    Downloads: 0 This Week
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  • 4
    This is a simple 2D renderer engine for game developing, is based on a composite structure where sprites are rendered and printed on screen.
    Downloads: 0 This Week
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  • 5
    Spleeb Pixel Engine is aimed at providing an easy, quick and flexible way to develop games for the android platform
    Downloads: 0 This Week
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  • 6
    A Sudoku application written in Java
    Downloads: 0 This Week
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  • 7
    T-Bag
    T-Bag, or Text Based Adventure Game (creator), is a platform for creating.. well text based adventure games.
    Downloads: 0 This Week
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  • 8
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. Moreover, Proccesing API and finished samples are already provided in this project. ToyVision is based on the Reactivision framework. More info: www.toyvision.org
    Downloads: 0 This Week
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  • 9
    The Duckpond project

    The Duckpond project

    Java decentralized cross-platform network multiplayer game engine

    A new decentralized way of network game-design.. Server-client-client-based with object-streaming. Which means that everyone can run a server with almost no hardware costs. The whole system is built upon a network of trust in within the masterclient delegates tasks.
    Downloads: 0 This Week
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  • 10
    Downloads: 0 This Week
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  • 11
    An open-source game engine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
    Downloads: 0 This Week
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  • 12

    UtiliGame

    UtiliGame is a light-weight game engine written in Java.

    UtiliGame is a light-weight game engine built upon the Utilis classes written in Java. It supports tiles, entities, collision detection, custom collision boxes, and much more.
    Downloads: 0 This Week
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  • 13

    V2DC

    A synchronisation component for p5.js

    This project aims to build a synchronisation component to synchronise multiple p5.js clients. This component uses WebSocket and a Java EE based server (this last can be replaced by any other server side WebSocket enabled platform).
    Downloads: 0 This Week
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  • 14
    VatraLib

    VatraLib

    A simple cross-platform game engine for creating old-school 2D games

    VatraLib is a simple and light-weight cross-platform game engine which allows for creating old-school 2D games, such as Jump 'n' Runs, Real-time strategy games, and Shoot 'em ups. The key idea is to provide the developer with low-level functionality - animation control, collision detection and the like - so they can focus on making games instead of re-inventing the wheel. VatraLib has been rewritten from scratch, see current code under "Code". The first installment of VatraLib used JOGL for graphics, JOAL for sound, and Spring for dynamic object creation. That (crummy) source code is available under "LegacyCode".
    Downloads: 0 This Week
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  • 15
    War Сommandos - Universal Soldier

    War Сommandos - Universal Soldier

    War commandos - Universal Soldier

    War commandos - Universal Soldier
    Downloads: 0 This Week
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  • 16
    A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
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  • 17
    A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
    Downloads: 0 This Week
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  • 18
    YAams
    YAams - Yet Another advanced maker system - YAams are an editor to create 2D Games without any programm knowledge. Its witten in Java & pluginable
    Downloads: 0 This Week
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  • 19
    cOncienS
    This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
    Downloads: 0 This Week
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  • 20

    chessol

    A generic framework for chess games

    Downloads: 0 This Week
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  • 21
    eAdventure
    eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
    Downloads: 0 This Week
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  • 22
    eCharacter

    eCharacter

    Create your own animated characters for games with ease!

    eCharacter aims to be a free software character configuration tool that could be used for indie games or rapid prototyping. It has been created from the developer community of the eAdventure game authoring platform, and our first aim is to integrate this tool into eAdventure. But in the near future it will also be compatible with other tools! The project is fully based on free software. It uses jMonkeyEngine3 for 3D visualization and the UI is built on NiftyGUI.
    Downloads: 0 This Week
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  • 23
    FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
    Downloads: 0 This Week
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  • 24
    G2Destiny is a Java-based 2d gaming environment with 2d physics, real world coordinates, grid, zooming, and tracking logic. It is evolving from a simple set of models to a customizable framework for simulating space games using newtonian physics models.
    Downloads: 0 This Week
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  • 25
    gamepad4j

    gamepad4j

    Java Gamepad API for multiple platforms

    A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more. RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
    Downloads: 0 This Week
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