Search Results for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z"

Showing 11 open source projects for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z"

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  • 1
    ...This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers). The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
    Downloads: 2 This Week
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  • 2
    Silent Voice Generator

    Silent Voice Generator

    Processes dialogue text files exported by the Bethesda Softworks SDK

    Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Bethesda Softworks SDK (Construction Set / GECK / Creation Kit) and generate silent voice and lip-synch files based on user-defined parameters. D.A.
    Downloads: 1 This Week
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  • 3

    HamsterWrench

    A tool for editing OHRRPGCE RPG files

    A Java set of tools for manipulating RPG files created by the OHRRPGCE (http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page)
    Downloads: 0 This Week
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  • 4

    Bens Game Engine

    Little game background framework in java.

    ...Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port. Checkout the git repository for the newest version.. Documentation is in the files.
    Downloads: 0 This Week
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  • 5

    Smuje2d

    Java game engine for shoot 'em ups, using Java2D.

    ...This engine allows you to programm 2d games fast and easy. Using Java2D it has no dependencies to other libraries and your game will run everywhere. No port or recompilation is needed. Look under "Files" for a game example.
    Downloads: 0 This Week
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  • 6

    Hiukuss-SAMP

    Just a repo for my filterscripts and includes

    This is a page for filterscripts created by me (Hiukuss) and gamemodes (includes too!) All files uploaded are in-fact Open Source due to the fact that I release the sources itself (rules on the SA-MP forums) I do not mind if you modify it for your own use, but please honor me, the creator and DO NOT REUPLOAD OR CLAIM AS YOUR OWN. I hope you understand :) ~Hiukuss
    Downloads: 0 This Week
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  • 7
    LateralGM
    ...You can now find the latest code at https://github.com/IsmAvatar/LateralGM This repository will remain here as a way to look up things on the old svn repo. LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
    Downloads: 0 This Week
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  • 8
    maper
    maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
    Downloads: 0 This Week
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  • 9
    Scribblings
    A suite of four inter-related projects written in Java: Cervantes Game Server. PostModernGames Client. Catcher and Gravity.
    Downloads: 0 This Week
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  • 10
    This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
    Downloads: 0 This Week
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  • 11
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    ...The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes. Relationships can be defined between different modules to allow for interaction. This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. ...
    Downloads: 0 This Week
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