Showing 66 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

View related business solutions
  • AestheticsPro Medical Spa Software Icon
    AestheticsPro Medical Spa Software

    Our new software release will dramatically improve your medspa business performance while enhancing the customer experience

    AestheticsPro is the most complete Aesthetics Software on the market today. HIPAA Cloud Compliant with electronic charting, integrated POS, targeted marketing and results driven reporting; AestheticsPro delivers the tools you need to manage your medical spa business. It is our mission To Provide an All-in-One Cutting Edge Software to the Aesthetics Industry.
    Learn More
  • Ditto Edge Server is a lightweight standalone server for resource-constrained edge environments, based on the core Ditto Edge SDK. Icon
    Ditto Edge Server is a lightweight standalone server for resource-constrained edge environments, based on the core Ditto Edge SDK.

    With Ditto Edge Server, you can join devices as small as a Raspberry Pi to a local mesh network and synchronize data across edge environments.

    Ditto's Edge SDK is the only thing your edge devices need to ensure your application is operational in any environment, regardless of network conditions.
    Learn More
  • 1
    Yeti3D PRO - Portable 3D Engine
    This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    ...Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 6 This Week
    Last Update:
    See Project
  • 3
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4

    Ogaboo

    Open Game Bootstrap

    ...After a few months of research, I came up with the following list of projects: -Ogre3D -Bullet Physics -MYGUI -OgreVideoPlugin -OgreOggSound -OpenAL To stick with this idea, I recommend the use of some Tools, such as Eclipse, Code::Blocks and msys2/MinGW64 for the development environment.
    Downloads: 0 This Week
    Last Update:
    See Project
  • The top-rated AI recruiting platform for faster, smarter hiring. Icon
    The top-rated AI recruiting platform for faster, smarter hiring.

    Humanly is an AI recruiting platform that automates candidate conversations, screening, and scheduling.

    Humanly is an AI-first recruiting platform that helps talent teams hire in days, not months—without adding headcount. Our intuitive CRM pairs with powerful agentic AI to engage and screen every candidate instantly, surfacing top talent fast. Built on insights from over 4 million candidate interactions, Humanly delivers speed, structure, and consistency at scale—engaging 100% of interested candidates and driving pipeline growth through targeted outreach and smart re-engagement. We integrate seamlessly with all major ATSs to reduce manual work, improve data flow, and enhance recruiter efficiency and candidate experience. Independent audits ensure our AI remains fair and bias-free, so you can hire confidently.
    Learn More
  • 5
    This project is based on pygame which has the power to simplify graphical output in some cases. Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures. However this project is very limited and has more or less just been an educating experience for myself. Thanks
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/ Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    ...In the folder MMUnity (see Files) you will find an implementation of the MindModule for Unity by Henrik Warpefelt and Staffan Widegarn Åhlvik. The original C++ code by Mirjam P Eladhari is currently being brought into the 21st century and will appear here in the near future. Drop us an email if you wish to access the code as is.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    ...Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once written new by Wizapply will compiled on all operating systems, and realizes a cross platform simply.Although, it is not necessary to describe the code of thousands of lines, to display the graphics on a screen.If you use Wizapply, it will be shortened by only several lines. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
    Last Update:
    See Project
  • The Most Awarded Employee Time Clock Software Icon
    The Most Awarded Employee Time Clock Software

    For businesses who have employees they need to track time, attendance, or schedule.

    Cloud based time clock solution that pre-populates reports for payroll. Employees can punch in on their desktop or mobile devices. Punching in & out is intuitive for your employees & easy for you to view & export time. Employees can clock in using a browser or our Google, iOS, & Android apps. You can view who's working, their GPS position or even limit where they can punch. We integrate with QuickBooks, ADP, Paychex, & SurePayroll while also offering Excel exports. Advanced features such as PTO Accrual Tracking, Punch Rounding, Job Codes, QR Codes, Automatic Breaks, & SSO are all included in our cloud based time clock.
    Learn More
  • 10

    GambleKit

    C++ Framework for slot machine games

    ...The project is welcoming contributors and feedback is appreciated! The next steps in development, by degree of priority follow documentation, more examples, slight code refinements and new features. Please let me know if you are using the kit and what new features would you find most useful. You're welcome at the discussions or to post me your inquiries
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Bad Monkey Engine

    Bad Monkey Engine

    A truly extensible cross-platform game engine

    The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12

    Bens Game Engine

    Little game background framework in java.

    ...It's using java.awt as graphical port. Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port. Checkout the git repository for the newest version.. Documentation is in the files.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Multiverse

    Multiverse

    Open Source Virtual World and MMOG Development Platform

    3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds. If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
    Downloads: 3 This Week
    Last Update:
    See Project
  • 14
    Nebula2D

    Nebula2D

    cross-platform 2d game engine

    Nebula2D is a cross-platform 2D video game engine under development for PC, Linux, and Android OS. N2D's philosophy is develop once, deploy many. With the integration of Lua scripting language, developers will be able to write their game's code without the need to think about platform specific pitfalls. An intuitive front end world editor will enable designers to create their game's universe with an easy to use WYSIWYG interface.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    Game Editor
    Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
    Downloads: 17 This Week
    Last Update:
    See Project
  • 16
    Infraelly
    ...Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change. The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18

    Blend++

    A cross platform 3d c++ game engine

    Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!! Check out the blog for current updates about what we are doing and how you can help. :) https://sourceforge.net/p/blendplusplus/blog/ To become a developer click here: https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    C+- programming language and WinC+- pack

    also download updates from files section

    Please, read Wiki for more information: https://sourceforge.net/p/cplusminus/wiki/Home/
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22

    SANKit

    Read and write PGN format and test moves for legality.

    SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    SFish

    SFish

    Basic real-time simulation engine in C++

    In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    FGGE
    FGGE is an HTML 5 + Javascript Game Engine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
    Downloads: 0 This Week
    Last Update:
    See Project
MongoDB Logo MongoDB