For retail store owners and multi-location retail operations needing a tool to manage sales, inventory, staff and channels in one place
Vibe Retail is an all-in-one retail point-of-sale and operations platform built for single-store and multi-location retailers seeking to unify inventory, sales, staff and customer data from one mobile-friendly interface. The system lets you track inventory across locations and warehouses, handle item variations (size, color, material), manage purchase orders and supplier deliveries, print custom barcodes, and transfer stock between stores in real time. On the sales side, Vibe supports multiple payment types (cards, cash, checks, gift cards, EBT), layaway workflows, serial number tracking, delivery management, loyalty programs and branded receipts. Retailers can integrate with online platforms (such as Shopify and WooCommerce), sync in-store and online sales, access 40+ real-time reports on sales, inventory and performance, set up promotions and discounts, and print receipts from mobile devices.
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Component Content Management System for Software Documentation
Great tool for serious technical writers
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
A java 2D game engine with multiple features including:
Animation system,
Spritesheet system,
Developer console,
Event system,
Packet based TCP networking.
This project is something i have worked on in my spare time for months and now i have decided to give to the java community.
This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur.
The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity.
It's using java.awt as graphical port.
Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port.
Checkout the git repository for the newest version..
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Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).