Showing 58 open source projects for "basic programming"

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  • 1
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments.
    Downloads: 7 This Week
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  • 2
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    Tower Building Game is a small game project — likely implementing a classic “tower defense” or “tower-based” game — designed to showcase game-development fundamentals such as rendering, game logic, user interaction, and possibly simple physics or animations. As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and...
    Downloads: 6 This Week
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  • 3
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 0 This Week
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  • 4
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    raylib-go is a Go (Golang) binding/wrapper around raylib, the light-weight C library for video game and multimedia programming. It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem. With raylib-go, developers can draw graphics, handle input, play sound, manage textures, and manage game loops directly in Go — without needing to...
    Downloads: 1 This Week
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    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 0 This Week
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  • 6
    TX Library

    TX Library

    TX Library is a tiny graphics library for Win32 written in C++.

    TX Library is a tiny graphics library for Win32 written in C++. It is a small sandbox for the very beginners to help them to learn basic programming principles. The documentation is currently in Russian. More info here: http://storage.ded32.net.ru/Lib/TX/TXUpdate/Doc/HTML.ru, http://ded32.net.ru/news/2011-04-03-58, http://ded32.net.ru.
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    Downloads: 9 This Week
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  • 7
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. ...
    Downloads: 1 This Week
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  • 8

    Blunt

    Reusable code for building video games with Jogamp NEWT

    Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8. Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.
    Downloads: 0 This Week
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  • 9

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 10
    TicTacToe project

    TicTacToe project

    Classic 3x3 grid game; X vs. O. Get 3 in any diagonal to win.

    ...The project involves creating a user interface that displays the game board, handling player input, checking for winning conditions, and managing the overall flow of the game. It's often used as a beginner programming exercise to practice logic, user interface design, and basic game development concepts.To implement the project, one must address several key components. The graphical user interface (GUI) should offer a visually appealing depiction of the grid, allowing players to make selections with a click or touch.
    Downloads: 0 This Week
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  • 11
    GoCraft

    GoCraft

    A Minecraft like game written in go

    GoCraft is an open-source sandbox game project written in the Go programming language that recreates core gameplay ideas from Minecraft. The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks.
    Downloads: 0 This Week
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  • 12
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 0 This Week
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  • 13
    Minecraft

    Minecraft

    Simple Minecraft-inspired program using Python and Pyglet

    ...The project implements a first-person block world where you can walk around, jump, fly, and place or remove blocks using a small set of block types like brick, grass, and sand. It provides full WASD movement with mouse look and basic building controls, giving a surprisingly complete “sandbox” feel in only a small amount of Python code. The author explicitly describes a vision for the project as an educational tool: because many kids love Minecraft and Python is a friendly first programming language, the codebase is meant to be readable, hackable, and heavily commented so learners can tweak parameters like gravity or walking speed and see the effects immediately. ...
    Downloads: 14 This Week
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  • 14
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested...
    Downloads: 2 This Week
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  • 15
    Education Ellie

    Education Ellie

    Learning software for children and autistic

    What is? Students with learning difficulties or mental disabilities have knowledge level and teaching methods similar to students in the first cycle of basic education. This software aims to help in the learning of these pupils and students of primary. Why Ellie? Ellie name comes from the software mascot is an owl (symbol of knowledge) red, interacting with people and help using software. Authors and Contributors Originally the software was developed by Pedro Luzio @pedroluzio, Programming student in Portugal Support or Contact Having trouble with software? ...
    Downloads: 0 This Week
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  • 16
    Hero and Villain Creator

    Hero and Villain Creator

    Character Creator

    Have you ever want to create your own character. This was created for my finals programming class. The program will let you create a login and once logged in you can create Characters and even put them through a battle analysis that will let you see their chances of winning.
    Downloads: 0 This Week
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  • 17
    Lagrangian Dynamics NF Sims

    Lagrangian Dynamics NF Sims

    Articulated-body simulation engine written in C

    Articulated-body simulation engine written in C: based on the Lagrangian Dynamics, even if on a modified flavour of it, I deviced to make it more friendly in the context of numerical simulations. The overall simulation procedure (de facto a full 3D, an articulated-body simulaiton engine) is called: "Lagrangian Dynamics' New Flavour Simulations". It is delivered through sample-simulators relying on it. The modified falvour of the Lagrangian Dynamics here proposed is also a bit...
    Downloads: 5 This Week
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  • 18

    rpgboss

    Built to be ease of use, with no programming knowledge, Multi-platform

    A 2d rpg game engine created to be ease of use. Built in Scala and libgdx. Also our community forums http://rpgboss.forumatic.com
    Downloads: 2 This Week
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  • 19
    Picartesius

    Picartesius

    Excel/VBA Integration of Picat programming language

    Picartesius is a VBA library created by Lorenz Schiffmann for integrating Picat in Excel Spreadsheets. https://sourceforge.net/projects/picartesius Picat is a simple, and yet powerful, logic-based multi-paradigm programming language created by Neng-Fa Zhou and Jonathan Fruhman aimed for general-purpose applications. http://picat-lang.org
    Downloads: 0 This Week
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  • 20

    Badmintontourney

    A badminton tournament planner spreadsheet

    A Excel spreadsheet to organize and manage badminton tournament. Include match schedule conflict gestion and court availability. Since it is a excel workbook, everyone with spreadsheet experience can use it easily I'm looking for people to test and comment on the application. And hopefully collaborator with programming skills to help me with new features I cannot implement. As you will see by looking at the code, I'm no programmer and everything was done mostly by copy/past chunk of...
    Downloads: 5 This Week
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  • 21

    GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible. The project is welcoming contributors and feedback is appreciated! The next steps in development, by degree of priority follow documentation, more examples, slight code refinements and new features. ...
    Downloads: 0 This Week
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  • 22

    Tux's Scripting Engine

    TSE is a scripting language and engine for game programming.

    Tux's Scripting Engine, or TSE for short, is a scripting language written in FreeBASIC. Bindings are available for FreeBASIC, C, C++, Objective-C and Objective-C++. More languages on the way!
    Downloads: 0 This Week
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  • 23
    libjoyrumble

    libjoyrumble

    Extremely simple joystick rumble / vibration library

    The purpose of this library is to provide game / emulator programmers an extremely simple way to access the joystick "rumble" feature. As of now it's only for Linux. There are plans for a Windows version in the future (help needed).
    Downloads: 0 This Week
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  • 24

    Pascal Chess

    A chess game written is turbo pascal

    The purpose of this project was to test my programming skill, and because a friend dared me (don't get any ideas). Those who program in pascal will know that it is not designed for creating games. Please note that this project was started a year after I first learned to program (pascal is my first language), and so the old code may be very basic. (Feel free to look at it, it's the CHESS.PAS file) The notes and do do list (see files) contains my plans with the project and its version history. ...
    Downloads: 1 This Week
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  • 25
    WAT Wolfmans Auto Typer

    WAT Wolfmans Auto Typer

    Simple Virtual Basic Auto Typer

    This is a little auto typer i made. I have worked pretty hard on fine tuning it. It is written in Virtual Basic programming language. News: A Minecraft version of WAT has been released. Check the tickets tab for more info and a download. Instructions: -Double Click on the program -Enter what you want it to say -Enter how many times to say -A box will pop up, click ok -On the wanted text box or the game. It should then begin typing.
    Downloads: 0 This Week
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