Search Results for "character recognition source code"

Showing 19 open source projects for "character recognition source code"

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  • 1
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management. Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling. It implements intelligent Pathfinding to navigate complex...
    Downloads: 3 This Week
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  • 2
    chatbot_chung
    chatbot chung is a keywords based probabilities algorythm simple entertainment chatbot with 3D talking openGL avatars written in freebasic. Can import aiml simple question/answer or question/random/answers or single star/ multi srai data saved from "AIML_chung" open source application . Online html5 javascript version with 44 languages multilingual auto detection available on the website (source included in the zip file). SORT gentext text generation algorythm option added (desktop version) .
    Downloads: 1 This Week
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  • 3
    MyGoGrinder

    MyGoGrinder

    Solve Go problems (based on GoGrinder GoGrinder.sf.net )

    MyGoGrinder is a Java program to solve Go (Weiqi, Baduk) problems. Current version is 2.3.1; v.2.4.0 is being prepared (look into the files area, 11-'18). This work is based on Tim Kington's GoGrinder (gogrinder.sourceforge.net). Read more on this project's web page (https://mygogrinder.sourceforge.io) * v.2.3.0: ... uses now the CA[] marker for text decoding * v.2.3.0: You can change the character set for the sgf without editing the sgf * It is now possible to use GoGrinder in...
    Downloads: 11 This Week
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  • 4
    perso3D_chung / sword 3D
    perso3D chung is a simple 3D character model animation and easy editing program directly into openGL from a set of body parts 3ds files.Same animations data can be used for differents characters models. Multiple animations can occur at the same time. It is written in freebasic and uses gui_chung.. Lowcost,customizable and fast technique for freebasic programmers. Included perso3D_chung_dll dll version can be called in c++ programs or other languages , though i recommend you freebasic+fbEdit...
    Downloads: 1 This Week
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  • 5
    Red Rogue

    Red Rogue

    Flex roguelike

    Red Rogue is a side-scrolling roguelike game developed around Flash / ActionScript by st33d. It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source. Full source code is available (open source) so it can be studied or...
    Downloads: 0 This Week
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  • 6
    EE Keeper

    EE Keeper

    EE Keeper is a saved game editor for Baldur's Gate Enhanced Edition.

    EE Keeper is saved game editor for Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. This project is a continuation of Shadow Keeper, originally released by Aaron O'Neil in 2000 for Baldur's Gate II: Shadows of Amn and Throne of Bhaal. This version will still work with the original BG2. Currently, it will only work natively on Windows, although it has been tried through Wineskin on Mac OS X and currently works, though no guarantee is in place that this will continue...
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    Downloads: 643 This Week
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  • 7

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 2 This Week
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  • 8

    evilrpg

    plugin-based RPG manager in C++ and Qt5

    Plugin-based RPG manager written in C++11 and Qt 5. Currently focused on Pathfinder (as that's what I spend my time on), but intended to be game-agnostic for most functions. Network-centric with a user-defined central list server (with a default public list server) to find games and players or just chat/spectate. Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your...
    Downloads: 0 This Week
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  • 9
    A little helper for EVE-Online. with Database fetching and handling routines for Eve Online. API and Raw web based functions. GUI and structure templates. Mining, Character, Bussiness, Analyzer, Infos, Market, EveMath, Parsers and more areas are touched.
    Downloads: 0 This Week
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  • 10

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an...
    Downloads: 0 This Week
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  • 11
    An account, character and item manager for Diablo II: Lord of Destruction. MuliFex is a Swiss Army Knife that makes the life of a Diablo player on Battle.net more enjoyable. MuliFex employs Java (and some native Code) and runs on Windows and Mac OS X.
    Downloads: 0 This Week
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  • 12
    "The Pirates' Treasure Hunt" is an adventure game originally written by Delton T. Horn as part of his "Golden Flutes and Great Escapes" games collection. This is my attempt at converting it into a Windows-based GUI game program.
    Downloads: 0 This Week
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  • 13
    Unforgiving Underworld is a graphical Roguelike project writing all code in C++ using the SDL API.
    Downloads: 0 This Week
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  • 14
    DnD 4e Compendium for HP webOS
    HTML and Javascript source code for a HP webOS D&D4e Compendium search app.
    Downloads: 0 This Week
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  • 15
    ...This MIT License only applies to the source code. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Downloads: 0 This Week
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  • 16
    A GWbasic-coded casino poker game. Very raw graphical interface, just meant to be fast on the 10Mhz 8086 gear it was written on. And it was. The code is optimized for lightning-fast score recognition, and uses direct raster access to the EGA interface. M
    Downloads: 0 This Week
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  • 17
    This is a program that decodes save codes from Warcraft III screenshots. This is usefull for RPG-style maps that allow to save the character. Instead of writing down the save code, just take a screenshot and this program writes the save code to a file.
    Downloads: 0 This Week
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  • 18
    This is a small cgi script, written in perl, which can generate character statistics for player characters in the online game Final Fantasy XI. This is a continuation of Japanese code released under the new BSD license.
    Downloads: 2 This Week
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  • 19
    GO2 DBotX is a bot which allows for users to automatically do things in Galaxy Online 2.
    Downloads: 0 This Week
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