Search Results for "3d game engine programming book source code"

Showing 2 open source projects for "3d game engine programming book source code"

View related business solutions
  • DataImpulse - Ethical Provider of Residential, Mobile, and Data Center IPs Icon
    DataImpulse - Ethical Provider of Residential, Mobile, and Data Center IPs

    For anyone looking for residential proxies, mobile proxies, and datacenter proxies

    DataImpulse (dataimpulse.com) is a proxy provider offering a pool of over 90 million ethically sourced residential, mobile, and data center IP addresses from 195 countries. Pricing for residential proxies starts at $1 per GB with a pay-as-you-go model; there are no subscriptions or traffic expiration dates.
    Learn More
  • Complete Data Management for Nonprofits Icon
    Complete Data Management for Nonprofits

    Designed to fit with multi-level non-profit organization, across any sector

    NewOrg is a robust platform built with enhanced features to help non-profit organizations that capture and integrate the information from all of their operational areas to better manage volunteers, clients, programs, outcome reporting, activity sign-ups & scheduling, communications, surveys, fundraising activities and Development campaigns. NewOrg can truly deliver an intuitive product that will help manage your Committees, Donors, Events, and Memberships so that the organization runs efficiently.
    Learn More
  • 1
    QBism Game Engine
    qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance. Features ———— Real 8-bit software graphics Plays most modern epic Quake maps that require enhanced engine limits and extensions. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB