Showing 17 open source projects for "source code claude code"

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  • Skillfully - The future of skills based hiring Icon
    Skillfully - The future of skills based hiring

    Realistic Workplace Simulations that Show Applicant Skills in Action

    Skillfully transforms hiring through AI-powered skill simulations that show you how candidates actually perform before you hire them. Our platform helps companies cut through AI-generated resumes and rehearsed interviews by validating real capabilities in action. Through dynamic job specific simulations and skill-based assessments, companies like Bloomberg and McKinsey have cut screening time by 50% while dramatically improving hire quality.
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  • TelemetryTV content management and device management Icon
    TelemetryTV content management and device management

    Simple and intuitive digital signage software.

    <section class="row"> <div class="small-12 columns"> <p class="description">TelemetryTV is a powerful digital signage platform built for the modern communicator who needs to engage audiences, generate awareness, or give their community a voice. TelemetryTV allows users to broadcast dynamic content easily by streaming video, images, social feeds, turnkey apps, and data-driven dashboards to all of your displays wherever they are. TelemetryTV powers marketing and internal communications at Starbucks, New York Public Library, Stanford University, and more.</p> </div> </section>
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  • 1
    VVVVVV

    VVVVVV

    The source code to VVVVVV

    ...All the actual levels in the game are hardcoded in huge arrays generated with a map editor, which exports the levels in source code. Since the 2.0 update, the Windows, Mac and Linux versions of VVVVVV have featured a powerful and easy to use level editor.
    Downloads: 18 This Week
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  • 2
    Anodyne 1 Repo

    Anodyne 1 Repo

    Action-adventure game originally released in 2013

    Anodyne is a surreal action-adventure game originally released in 2013 by Analgesic Productions. The 1-Repo is the open source release of the game’s source code, assets, level editor etc, so users can build, modify, or examine the game. The game features exploration, puzzles, a broom as a tool/weapon, top-down rooms, dreamlike narrative and atmosphere, and pixel-art graphics. This is all of the original music source files which you can open in REAPER and play back using the free sfz plugin with some freely available soundfont files. ...
    Downloads: 1 This Week
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  • 3

    Learn and Play

    XML-based framework for developing games

    XML-based framework for developing games in (ActionScript 2.0, discontinued) HTML5 Phaser.io's engine It'd been thought to develope a project with a great amount of games on drag&drop, painting, typing, hunting, puzzles.There's no need to write the same code to similar games! Just write some XML lines (check samples) and one JavaScript instruction to run your game. NOTE: some browsers security policies do not allow to run samples locally. If this occurs, try to publish on a web site
    Downloads: 3 This Week
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  • 4
    Red Rogue

    Red Rogue

    Flex roguelike

    ...It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source. Full source code is available (open source) so it can be studied or ported or modified. Visual and gameplay polish, platformer art, physics of jumping etc., aesthetic style, sound etc. (typical for Flash games of that era).
    Downloads: 0 This Week
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  • Easily build robust connections between Salesforce and any platform Icon
    Easily build robust connections between Salesforce and any platform

    We help companies using Salesforce connect their data with a no-code Salesforce-native solution.

    Like having Postman inside Salesforce! Declarative Webhooks allows users to quickly and easily configure bi-directional integrations between Salesforce and external systems using a point-and-click interface. No coding is required, making it a fast and efficient and as a native solution, Declarative Webhooks seamlessly integrates with Salesforce platform features such as Flow, Process Builder, and Apex. You can also leverage the AI Integration Agent feature to automatically build your integration templates by providing it with links to API documentation.
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  • 5
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading...
    Downloads: 0 This Week
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  • 6
    QBism Game Engine
    qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance. Features ———— Real 8-bit software graphics Plays most modern epic Quake maps that require enhanced engine limits and extensions.
    Downloads: 0 This Week
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  • 7
    Mega-Humans Battles

    Mega-Humans Battles

    Mega-Human Battles source code

    Downloads: 0 This Week
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  • 8
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down.
    Downloads: 1 This Week
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  • 9
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down.
    Downloads: 0 This Week
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  • SIEM | API Security | Log Management Software Icon
    SIEM | API Security | Log Management Software

    AI-Powered Security and IT Operations Without Compromise.

    Built on the Graylog Platform, Graylog Security is the industry’s best-of-breed threat detection, investigation, and response (TDIR) solution. It simplifies analysts’ day-to-day cybersecurity activities with an unmatched workflow and user experience while simultaneously providing short- and long-term budget flexibility in the form of low total cost of ownership (TCO) that CISOs covet. With Graylog Security, security analysts can:
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  • 10
    Oblivion Works
    Wrye Bash has moved to Github! Downloads: https://github.com/wrye-bash/wrye-bash/releases Code: https://github.com/wrye-bash/wrye-bash
    Downloads: 9 This Week
    Last Update:
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  • 11
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS.
    Downloads: 0 This Week
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  • 12
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 0 This Week
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  • 13
    Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
    Downloads: 0 This Week
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  • 14
    UpStage
    WE ARE NO LONGER USING SOURCEFORGE. Please visit http://www.upstage.org.nz for the most up-to-date code (v3 to be released january 2014, beta version available November 2013) and information. UpStage is a web-based venue for cyberformance: artists compile digital media in real time to create live theatrical performance for online audiences.
    Downloads: 0 This Week
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  • 15
    SpaceNOutX

    SpaceNOutX

    Space Exploration Game

    http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label (another very old app, server side code was lost) SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
    Downloads: 0 This Week
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  • 16
    Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
    Downloads: 0 This Week
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  • 17
    A collection of demos, with source code, demonstrating advanced examples of web programming.
    Downloads: 0 This Week
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