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Tools and Z80 engine for creating adventure games. (RUST)
This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
MLC, or the Multi-Platform Language for Calculators, is an interpreted language meant to be programmed on many calculators. MLC is a powerful and fast alternative to programming games in BASIC.
A set of windows DLLs (with source code, assembly) designed to ease programming of RTS and RTS-GUI-compatible games in any programminglanugage. Includes procedures for resources, map and unit managment/movement/display. Designed to grow over time.
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MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.