Search Results for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z" - Page 33

Showing 973 open source projects for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z"

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  • 1
    The projects purpose is to provide an easy-handle for Linux dedicated game servers.
    Downloads: 0 This Week
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  • 2
    A PHP script who generate a kifu from SGF files (need GD for local use).
    Downloads: 0 This Week
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  • 3
    AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
    Downloads: 0 This Week
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  • 4
    GUSANOS
    ...GUSANOS improves greatly on what the original Liero left, adding modern graphics, audio and networking capabilites along with a myriad of other features. The GUSANOS engine is fully moddable. It achieves this in a Quake-like fashion, so that each mod lives in its own folder without messing with the core game files.
    Downloads: 4 This Week
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  • 5
    This project exists as a place for various projects that I am working on which are GPL'd. Please feel free to join in on this projects and enjoy them.
    Downloads: 0 This Week
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  • 6
    2ooM is a project aimed at remaking Master of Orion II, using the original game data files.
    Downloads: 1 This Week
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  • 7
    Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
    Downloads: 0 This Week
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  • 8
    XWadEd is a graphical editor of wad files used by classic Doom engine games (Doom, Doom II, Heretic, Hexen Strife).
    Downloads: 0 This Week
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  • 9
    NNR4ITG is a Java all-in-one tool for visualizing and manipulating the XML files generated by "In The Groove" arcade cabinets.
    Downloads: 0 This Week
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  • 10
    SGF is acronym for Smart Game File and is a file format used to store game records of two player board games. This module used to collect game information from a set of SGF files and produce HTML tables for creating WWW tournament pages.
    Downloads: 0 This Week
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  • 11
    Aims Video4Linux-compatible video capture infrastructure for Solaris. Project develops bt848x driver for Brooktree/Conexant Bt8x8 (Bt848, Bt878 and Fusion878), saa713x driver for Philips SAA7130/7133/7134/7135 cards, header files and utilities
    Downloads: 0 This Week
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  • 12
    This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
    Downloads: 0 This Week
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  • 13
    J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
    Downloads: 0 This Week
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  • 14
    A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
    Downloads: 0 This Week
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  • 15
    Humidity is a cross-platform library for playing MIDI files in games.
    Downloads: 0 This Week
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  • 16
    Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
    Downloads: 0 This Week
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  • 17
    Home of Pax Imperialis MMORPG and others projects as Defender of Mars, CsIndex, Wox, ...
    Downloads: 0 This Week
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  • 18
    Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
    Downloads: 0 This Week
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  • 19
    A small Perl script that allows Steam-based game server admins to create, modify and maintain custom config files for each map in a server’s mapcycle.
    Downloads: 0 This Week
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  • 20
    This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
    Downloads: 0 This Week
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  • 21
    An assortment of random programs created by a group of internet hooligans known as the Lard Pirates, usually with the intent of being enjoyable for gaming purposes. Currently includes the Flapjack Engine, a River City Ransom clone.
    Downloads: 0 This Week
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  • 22
    This is the official documentation of the ZSNES emulator (http://sourceforge.net/projects/zsnes/). Available formats include HTML, plain-text, and CHM. We work closely with the ZSNES developers to bring you the best emulator documentation available.
    Downloads: 1 This Week
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  • 23
    SaveCracker is a binary file compare utility that allows users to modify their existing video game save files. SaveCracker users have the ability to replenish their in-game health, items, stats, or even unlock hidden levels and characters.
    Downloads: 0 This Week
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  • 24
    Unrilities is a cross-platform toolkit for previewing and editing Unreal Engine package files.
    Downloads: 1 This Week
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  • 25
    HLWatch is an Open Source Webinterface for any Half-Life based server (like Counter-Strike). It allows the user to change ever setting, to change maps, to send rcon commands, to enable/disable plugins, to restart the server and to edit some config files.
    Downloads: 0 This Week
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