Information Security Made Simple and Affordable | Carbide
For companies requiring a solution to scale their business without incurring security debt
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AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
...GUSANOS improves greatly on what the original Liero left, adding modern graphics, audio and networking capabilites along with a myriad of other features.
The GUSANOS engine is fully moddable. It achieves this in a Quake-like fashion, so that each mod lives in its own folder without messing with the core game files.
Endpoint Protection Software for Businesses | HYPERSECURE
DriveLock protects systems, data, end devices from data loss and misuse.
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Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
Quality and compliance software for growing life science companies
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SGF is acronym for Smart Game File and is a file format used to store game records of two player board games. This module used to collect game information from a set of SGF files and produce HTML tables for creating WWW tournament pages.
Aims Video4Linux-compatible video capture infrastructure for Solaris. Project develops bt848x driver for Brooktree/Conexant Bt8x8 (Bt848, Bt878 and Fusion878), saa713x driver for Philips SAA7130/7133/7134/7135 cards, header files and utilities
This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
An assortment of random programs created by a group of internet hooligans known as the Lard Pirates, usually with the intent of being enjoyable for gaming purposes. Currently includes the Flapjack Engine, a River City Ransom clone.
This is the official documentation of the ZSNES emulator (http://sourceforge.net/projects/zsnes/). Available formats include HTML, plain-text, and CHM. We work closely with the ZSNES developers to bring you the best emulator documentation available.
SaveCracker is a binary file compare utility that allows users to modify their existing video game save files. SaveCracker users have the ability to replenish their in-game health, items, stats, or even unlock hidden levels and characters.
HLWatch is an Open Source Webinterface for any Half-Life based server (like Counter-Strike). It allows the user to change ever setting, to change maps, to send rcon commands, to enable/disable plugins, to restart the server and to edit some config files.