Showing 2 open source projects for "webgpu"

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  • Propel Software: Product Value Management Platform for Manufacturers Icon
    Propel Software: Product Value Management Platform for Manufacturers

    For modern product companies that need to connect product and commercial teams successfully

    Propel is a cloud-native Product Value Management platform that unifies PLM, QMS, and PIM in one connected system, giving manufacturers complete visibility and control across the entire product lifecycle. It provides a single source of truth for all product data, streamlines change management, strengthens quality and compliance processes, and accelerates time-to-market by eliminating the silos and manual steps that slow teams down.
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  • Inspections+ Mobile forms for Dynamics 365 - Resco.net Icon
    Inspections+ Mobile forms for Dynamics 365 - Resco.net

    Start collecting field data without the hassles of complicated development thanks to resco.Inspections' native integration with Dynamics 365.

    Equip your frontline teams with a robust digital solution to simplify data collection and reporting. Handle inspections and audits effortlessly, even in remote locations, and create comprehensive reports on the spot, all integrated with Dynamics 365.
    Learn More
  • 1
    ArcadeGPU

    ArcadeGPU

    A Complete WebGPU Game Engine for Browser & Desktop Arcade Oriented

    ArcadeGPU is a high performance WebGPU game engine inspired by classic techniques that made retro games legendary. Explore demos: https://aliyah-corp.github.io/
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    Downloads: 1 This Week
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  • 2
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 1 This Week
    Last Update:
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