White Labeled Fintech Software Solutions | Centrex
Centrex is a full suite of white labeled fintech solutions built and designed for brokers, lenders, banks, investors, fintechs
The Centrex products include: CRM, loan origination, loan and advance servicing software, syndication management, white labeled mobile app, money manager, underwriting, Esign, and website smart app builder. The Centrex services include: fintech software consulting, admin retainer services, and managed data cloud.
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SOCRadar Extended Threat Intelligence Platform
Get real-time visibility into vulnerabilities, leaked data, and threat actor activity targeting your organization.
SOCRadar Extended Threat Intelligence, a natively single platform from its inception that proactively identifies and analyzes cyber threats with contextual and actionable intelligence.
Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Source code: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Multi-Entity Cloud Accounting Software for Growing Businesses
Built for small to midsize businesses that have outgrown entry-level accounting or legacy ERP solutions.
Built natively on the Microsoft Power Platform (Dynamics 365), Gravity delivers robust multi-entity financial management with seamless integration to Microsoft 365, Power BI, Teams + Copilot — no third-party add-ons required.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
Silverware is built for hotel, resort, and multi-venue hospitality operators who need enterprise-grade control, deep integrations, and always-on reliability to run complex operations at scale.
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
edx33v2 is a Silkroad Online proxy application that uses a man-in-the-middle attack vector to provide the end user full access to the underlying communication channel between the client and server.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
A cross compiler for writing lua code in Java. Useful for writing Addon's that use the popular scripting language Lua. Avoid the hassle of writing unorganized code in a language with very little IDE support. Use eclipse and many other java tools.
True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.