Showing 6 open source projects for "fps"

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  • Turn traffic into pipeline and prospects into customers Icon
    Turn traffic into pipeline and prospects into customers

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  • 1

    Oblige

    Oblige is a random level generator for classic FPS games

    Oblige is a random level generator for classic FPS games, especially the DOOM games, but aiming to support Heretic, Hexen and Quake eventually.
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    Downloads: 109 This Week
    Last Update:
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  • 2
    IrrRPG Builder (IRB)

    IrrRPG Builder (IRB)

    IRB is a game creation toolkit

    IrrRPG Builder is an simple tool to create RPG games. Check IrrRPG Builder 2.0w, our updated WebGL version, at: https://github.com/andresjesse/irbw
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    Downloads: 2 This Week
    Last Update:
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  • 3
    bWars is an FPS PC-based game written in LUA(Cry engine) that shows the adrenaline and the history of the most importants brazilians conflicts, since the Rags war to MINUSTAH.
    Downloads: 0 This Week
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  • 4
    True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
    Downloads: 0 This Week
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  • The Most Powerful Software Platform for EHSQ and ESG Management Icon
    The Most Powerful Software Platform for EHSQ and ESG Management

    Addresses the needs of small businesses and large global organizations with thousands of users in multiple locations.

    Choose from a complete set of software solutions across EHSQ that address all aspects of top performing Environmental, Health and Safety, and Quality management programs.
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  • 5
    A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
    Downloads: 3 This Week
    Last Update:
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  • 6
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
    Last Update:
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