For users seeking a platform to generate online courses using AI
Transform your content into engaging eLearning experiences with Coursebox, the #1 AI-powered eLearning authoring tool. Our platform automates the course creation process, allowing you to design a structured course in seconds. Simply make edits, add any missing elements, and your course is ready to go. Whether you want to publish privately, share publicly, sell your course, or export it to your LMS, Coursebox has you covered.
Learn More
A privacy-first API that predicts global consumer preferences
Qloo AI adds value to a wide range of Fortune 500 companies in the media, technology, CPG, hospitality, and automotive sectors.
Through our API, we provide contextualized personalization and insights based on a deep understanding of consumer behavior and more than 575 million people, places, and things.
OpenLabyrinth is a web application for authoring and delivering virtual patient and other decision path and maze-like activities. It is written in ASP/VBScript and requires an ODBC SQL database.
A simple "game" for small children (1-4 yrs) that uses letters and cycling colors to help teach and reinforce the ABC's, colors, and Numbers for. It's a step back to simple computing that a toddler and parent can understand and benefit from.
IDEA Easy Tournament is a speech tournament tabulation software that employs various team matching algorithms and provides team and judge pairings. The package also allows two-way access to IDebate's online resources.
You, a computer geek, work your way through college (Geek Community College-GCC), while battling hackers, improving your computer, staying up for days, and wardriving. Idea based on the game "The Life of a Geek."
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.