Search Results for "q learning algorithm" - Page 2

Showing 51 open source projects for "q learning algorithm"

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  • 1
    Java application for training and deploying text processing applications such as part-of-speech taggers, based on a re-implementation of Brill's algorithm in Java.
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  • 2

    Reactor Breeder

    A Genetic Algorithm for Reactors in StarMade

    This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors. This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space is...
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  • 3

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
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  • 4
    Sentence Composer

    Sentence Composer

    Compose the writings semi-automatically

    ...First, I made a chatterbot to understand the concept of "predicting" the next sentence (worked as good as the Cleverbot), then I made this program that is aided by an user to compose the new writings. SAMPLE: Input sentence was "Learning algorithm" The prefix was "transductive learning" Learning algorithm. Transduction, or transductive inference, tries to predict new outputs on specific and fixed (test) cases from observed, specific (training) cases. The simplest realization for transductive inference is the method of k-nearest neighbors. Learning to learn learns its own inductive bias based on previous experience. ...AND SO ON.... ...
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  • 5
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).
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  • 6

    PoleBalancing2D

    Q-Learning Framework with example application

    This is a small framework for Q(0) with a feedforward-neural net. The example application is a agent in 2D, which learns to balance a pole.
    Downloads: 0 This Week
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  • 7

    JAKIM Halal Logo Recognition System

    JAKIM Halal Logo Recognition System for Android

    The present invention is an application for Android platform that recognizes Jakim’s Halal logo and acknowledge users whether certain logo is Jakim’s Halal logo or not using embedded system technology, real-time processing, computer vision, pattern recognition, and machine learning algorithm just by taking the picture of any Halal logo.
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  • 8
    BorderFlow
    BorderFlow implements a general-purpose graph clustering algorithm. It maximizes the inner to outer flow ratio from the border of each cluster to the rest of the graph.
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  • 9
    Optex Analyzer is a software to analyze and compare algorithms to solve approximately optimization problems. It has a GUI that allows select a set of input files containing raw algorithm results. The analysis is shown with tables and charts.
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  • 10
    weka outlier is an implementation of outlier detection algorithms for WEKA. CODB (Class Outliers: Distance-Based) Algorithm is the first algorithm developed using WEKA framework.
    Downloads: 1 This Week
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  • 11
    Maui is a multi-purpose automatic topic indexing algorithm. Given a document, Maui automatically identifies its topics. Depending on the task topics are tags, keywords, keyphrases, vocabulary terms, descriptors or Wikipedia titles.
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  • 12
    An interactive learning, testing and evaluation system
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  • 13
    TrimGA is a lightweight genetic algorithm library written in pure Java 6.0 that can be quickly applied to most optimization problems.
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  • 14
    Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
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  • 15
    iScore measures the interestingness of news articles in a limited user environment. It is an online learning algorithm that combines a large set of disparate features to classify documents. To download the source code, please use subversion.
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  • 16
    TBLTools is a set of GATE processing resources that implements the Fast Transformation Based Learning Algorithm. You can train it to learn rules for NLP tasks such as Named Entity Recognition and Shallow parsing.
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  • 17
    The Free Connectionist Q-learning Java Framework is an library for developing learning systems. Keywords: qlearning, artificial intelligence, alife, neural nets, neural networks, machine learning, reinforcement learning unsupervised learning agents lejos
    Downloads: 1 This Week
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  • 18
    PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
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  • 19
    The Decision Tree Learning algorithm ID3 extended with pre-pruning for WEKA, the free open-source Java API for Machine Learning. It achieves better accuracy than WEKA's ID3, which lacks pre-pruning.Info: http://bruno-wp.blogspot.com/search/label/Softwar
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  • 20
    A discretization algorithm based on the Minimum Description Length. Implemented as a filter according to the standards and interfaces of WEKA, the Java API for Machine Learning. More Info: http://bruno-wp.blogspot.com/search/label/Software
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  • 21
    The project implements Dana Angluin's learning algorithm with intent to look into the possibility of computational learning of changing (shifting) information.
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  • 22
    KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
    Downloads: 0 This Week
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  • 23
    A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
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  • 24
    In imitative learning, an agent will attempt to match what is observed to their memory. By visualizing the incorrectly matches "scenes", this project will allow algorithm developers to gain a better understanding of what causes their algorithms to fail.
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  • 25
    SimAlgPro - it is a tool to simulate the main algorithms for processor planning. to contribute to the learning process. It allows visualize of interactive form the algorithm application and results.
    Downloads: 0 This Week
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