Showing 2 open source projects for "save game editor"

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  • Airlock Digital - Application Control (Allowlisting) Made Simple Icon
    Airlock Digital - Application Control (Allowlisting) Made Simple

    Airlock Digital delivers an easy-to-manage and scalable application control solution to protect endpoints with confidence.

    For organizations seeking the most effective way to prevent malware and ransomware in their environments. It has been designed to provide scalable, efficient endpoint security for organizations with even the most diverse architectures and rigorous compliance requirements. Built by practitioners for the world’s largest and most secure organizations, Airlock Digital delivers precision Application Control & Allowlisting for the modern enterprise.
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  • Stigg | SaaS Monetization and Entitlements API Icon
    Stigg | SaaS Monetization and Entitlements API

    For developers in need of a tool to launch pricing plans faster and build better buying experiences

    A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
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  • 1
    vulcan2012

    vulcan2012

    Vulcan Project is Flex(Actionscript) micro-architecture

    Vulcan Project is micro-architecture that are implemented the basic commands (open, close, undo / redo, copy / paste ...) and the docking-system is required for UI development. Vulcan Project is based on Flex / AIR framework.
    Downloads: 0 This Week
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  • 2
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones),...
    Downloads: 0 This Week
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