Showing 30 open source projects for "virtual gpu"

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  • Collect! is a highly configurable debt collection software Icon
    Collect! is a highly configurable debt collection software

    Everything that matters to debt collection, all in one solution.

    The flexible & scalable debt collection software built to automate your workflow. From startup to enterprise, we have the solution for you.
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  • Field Sales+ for MS Dynamics 365 and Salesforce Icon
    Field Sales+ for MS Dynamics 365 and Salesforce

    Maximize your sales performance on the go.

    Bring Dynamics 365 and Salesforce wherever you go with Resco’s solution. With powerful offline features and reliable data syncing, your team can access CRM data on mobile devices anytime, anywhere. This saves time, cuts errors, and speeds up customer visits.
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  • 1
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but...
    Downloads: 0 This Week
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  • 2

    qemu

    My changes to qemu for legacy free GPU passthrough

    My changes to qemu for legacy free GPU passthrough. Only one adapter can use legacy vga regions at same time. This is an attemp to achieve a qemu gpu passthrough without legacy vga accesses to graphics card. Legacy io accesses to vga registers are replaced through MMIO accesses. Legacy accesses to vga memory are replaced through accesses to plain framebuffer. This avoids vga arbiter problems in linux kernel.
    Downloads: 2 This Week
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  • 3

    fluid-particles

    Real-time SPH fluid simulation and rendering via GPU raycasting

    ...Sourcecode: https://github.com/pflaumental/fluid-particles/ Abstract: Fluid simulation based on smoothed particle hydrodynamics (SPH) is a practical method for the representation of liquids in interactive applications like virtual surgical training or computer games. In recent years various papers introduced ideas for both, the SPH simulation and its visualization. This thesis explains detailed a straightforward CPU-executed implementation of the simulation, as well as an entirely GPU-executed visualization technique using isosurface raycasting, which allows the realtime rendering of multiple refractions. ...
    Downloads: 0 This Week
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  • 4

    Vocale

    Virtual CUDA Library Extension for Qemu

    This is the source code of Vocale. Vocale is a software project written as part of a master thesis in GPU virtualization at the University of Oslo. Vocale is an extension to the Qemu hypervisor that emulates the CUDA library in Qemu's virtual machines. Applications in the virtual machines can thus use any GPU in the physical machine to accelerate their operation. Function calls and kernel launches are forwarded to the host and executed using the real CUDA library. ...
    Downloads: 0 This Week
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  • Rezku Point of Sale Icon
    Rezku Point of Sale

    Designed for Real-World Restaurant Operations

    Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
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  • 5
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
    Downloads: 10 This Week
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