Showing 148 open source projects for "code::blocks"

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    For organizations interested programmable APIs built on a scalable business messaging platform

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  • 1
    CoreTML framework
    CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files. Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
    Downloads: 0 This Week
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  • 2
    Clue is an experimental C compiler that generates code for high-level dynamic languages such as Lua, Javascript, Perl5 and Common Lisp, as well as non-dynamic languages like C and Java. It supports the complete ANSI standard, including pointer arithmetic
    Downloads: 0 This Week
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  • 3
    Fallout 4 Configurator

    Fallout 4 Configurator

    Fallout 4 Configurator

    Fallout 4 Configurator - it will help you to fine tune computer game on windows Fallout 4! Site - https://sites.google.com/site/fallout4configurator Mail - fallout4cfg.os@gmail.com Donate - https://sites.google.com/site/fallout4configurator/donate
    Downloads: 0 This Week
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  • 4

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 0 This Week
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  • Ango Hub | All-in-one data labeling platform Icon
    Ango Hub | All-in-one data labeling platform

    For AI teams and Computer Vision team in organizations of all size

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  • 5

    neuranep

    Neural Network Engineering Platform

    ...NeuraNEP handles microthread scheduling, synchronization, distribution and communication. This project is a fork of SpikeOS (sourceforge.net/projects/spikeos) and represents a major update to that code base, including a scripting interface and low-level rewrite of several components. SpikeOS was oriented towards computational modeling. NeuraNEP is oriented toward neural network research.
    Downloads: 0 This Week
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  • 6
    vespadj apps

    vespadj apps

    local web based app: Music & VST Browser, Shazam charts local cache

    These Apps run on a small portable web server (Lua Xavante wsapi, size < 3MB), so you can take it on flash usb and use a web GUI (Firefox, Chrome), internet connection is not required, data are stored in path. Music_Browser: index your archive of music on sqlite database, run presetted query, like find double albums/songs or simply find your songs, launch operation on files (drag'n'drop to desktop application*, open in forder, listen on winamp) VST_Browser: index your tons of vst...
    Downloads: 0 This Week
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  • 7
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
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  • 8
    WORLDS 2D

    WORLDS 2D

    Created for Ludum Dare 30

    PLEASE NOTE: This project is no longer being updated on SourceForge. To download the latest version, please visit http://fleegle2000.itch.io/worlds-2d This is where you can download executables and source code for WORLDS 2D, a game originally created for the Ludum Dare #30 48-hour game-making competition. I have released a post-competition version, and you should download that version to get the intended experience - it is more polished than the original and has many more levels. The original competition version is included for historical reasons - you can check it out if you want to see what I was able to get done in 48 hours. ...
    Downloads: 0 This Week
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  • 9
    HGL Suite

    HGL Suite

    A piece of useless crap

    ...Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is like that and I can't change it. BTW: there was feedback indeed: from the own 'family': "it is done by YOU so it cannot be of use for anybody!" (Literally: it contains algorithms and algorithms are evil and are non-existent in usable software)
    Downloads: 0 This Week
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  • AI-powered SAST and AppSec platform that helps companies find and fix vulnerabilities. Icon
    AI-powered SAST and AppSec platform that helps companies find and fix vulnerabilities.

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  • 10
    OOBD supports a self-programable Tool for Vehicle Onboard Diagnostics (OBD) for various platforms like the Windows-Desktop, mobile Phones and Smartphones Please note that we are actual moving this project over to oobd.googlecode.com. The software source code repository is already moved, other areas will follow.
    Downloads: 0 This Week
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  • 11
    Yoshi's Egg - Game Engine

    Yoshi's Egg - Game Engine

    A Simple Game Engine

    A Simple Top Down Game Engine for Linux and Windows obs: in development pre-alpha stage, not fully playable
    Downloads: 0 This Week
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  • 12

    LEE_FSM

    Finite State Machine; PHP; LUA;

    The software resents an executable specification language based on deterministic finite automata, this allows the user to perform tests of word recognition in the state machines that are defined by it. Moreover, it’s possible for the user to assign snippets of code to be executed every transition automaton, these snippets can be described in Lua or PHP programming language. To test that were conducted in the language, was developed a compiler that recognizes words and generates object code.
    Downloads: 0 This Week
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  • 13
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    ...It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games). The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). An SFML graphics front end is in project. Documentation : http://lxgui.sourceforge.net/docs
    Downloads: 0 This Week
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  • 14
    A project to embed Lua on different hardware platforms. Currently ARM variants are targeted, but it should be possible to port it to any platform that is supported by the gcc+newlib combo. Platform access libraries will also be provided.
    Downloads: 0 This Week
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  • 15
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    ...It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 16
    Lua Editor

    Lua Editor

    Lua Editor

    Write and run pure Lua code. This is a great tool to test out your Lua knowledge or learn how to program.
    Downloads: 4 This Week
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  • 17

    LuaCalc

    Crossplatform stack calculator with very fast usage.

    ...CLua have a hybrid syntax between C-style and Lua and have some additions like inline condition operator etc. Easy and very fast in use. Helpful for debugging and analysing data. Enjoy! Get code on homepage (bitbucket. Link below) of project or download win exe from here or homepage.
    Downloads: 0 This Week
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  • 18
    Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
    Downloads: 0 This Week
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  • 19
    Rails Exporter for MySQL Workbench

    Rails Exporter for MySQL Workbench

    Plugin for MySQL Workbench creates rails 3.x files from schemata

    Plugin for MySQL Workbench creates rails 3.x files from schemata. Automatically creates schema,seed,migration and model files from MySQL Workbench schemata.
    Downloads: 0 This Week
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  • 20

    Chronicles of Stingard

    Chronicles of Stingard, a RPG that is being developed for Garry's Mod

    This is mainly for the content pack of the Garry's Mod gamemode "Chronicles of Stingard" however, it is also for me and my developers to easily share the code.
    Downloads: 0 This Week
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  • 21
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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  • 22
    LuaEdit is an IDE/Text Editor/Debugger for the Lua language. Its interface looks like MS Visual Studio .Net� and includes syntax highlighting, code completion, advance breakpoint management, efficient search engines, etc. Client under GPL and server (core debugger) under LGPL.
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    Downloads: 47 This Week
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  • 23
    Luasofia
    LuaSofia is a Lua binding of Sofia-Sip library. Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. We decided to use git, source code can be get at: git://github.com/ppizarro/luasofia.git
    Downloads: 0 This Week
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  • 24
    pepper

    pepper

    Repository statistics and report tool

    pepper is a command-line tool for retrieving statistics and generating reports from source code repositories. It ships with several graphical and textual reports, and is easily extendable using the Lua scripting language.
    Downloads: 0 This Week
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  • 25
    OpenGROW

    OpenGROW

    An open-source project to develop a plant generation tool.

    ...This tool will feature an easy to use interface, and will be scalable, able to produce a large batch of similar plants simultaneously. The project is current just starting - I'm laying down some basic code to generate a tree skeleton, then using that skeleton to create an "envelope" mesh. Then I plan on adding features in subsequent releases. Then I'll probably end up rewriting all of the code and writing some documentation at the point where I have a good basic feature set. I will release new alphas every few weeks, containing source code and OS-specific binaries, unless I put development on hold for a while (see below). ...
    Downloads: 0 This Week
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