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Battletech MUX is an internet based, real-time rendition of the popular Battletech board game. Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. See the website for installation instructions.
Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.
Crossfire RPG Game Weather Patch -- Now a branch on the official repo!
This patch set has been migrated into a branch in the Crossfire RPG Game repository, where it will hopefully have more eyes on it and progress faster than the speed of me.
See https://sourceforge.net/p/crossfire/crossfire-server/ci/weather/tree/ for the current server code, https://sourceforge.net/p/crossfire/crossfire-maps/ci/weather/tree/ for the map changes, and https://sourceforge.net/p/crossfire/crossfire-arch/ci/weather/tree/ for the archetype changes.
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FurionMUCK is a modern MUD server based on TinyMUCK and Fuzzball extensions. It uses a MySQL driven backend storage engine for improved reliability, functionality, scalability and stablity.
GTA-MUD is a MUD based on the GTA "universe". It will designed to be a lot more detailed world, with more actions available rather than just the usual shoots perps and cops . Interaction between players will a major part, and it's designed to be fun!
Iris is a free 3D Client for the popular Massive Multiplayer Role Playing Game Ultima Online. The current Iris version works with the Ultima Online expansions Age of Shadows, Samurai Empire and Mondain's Legacy!
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JHCore is a core database for the LambdaMOO server. JHCore is an excellent starting point from which you can build a wide range of applications. JHCore is an alternative to LambdaCore, the default core database for the LambdaMOO server.
Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
Kmc aims to be a mud client that is easy to use but powerful. The two top priorities are power through scripting and configurability, and user comfort. Features ANSI, mud profiles, logging, command history, split/full screen mode and scripting via Perl.
KoalaMud is a new mud source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
This is a project with game server hosters in mind. Rather than following protocol changes of CVS this project will have permanent support for protocol 7.6 but will also always update to the latest client protocols of Tibia and will be managed by a team