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NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
Der Spielmannsfluch ist eine Browsergame Bibliothek, die alle Funktionen für ein Browsergame zur Verfügung stellt. Außerdem wird es ein gleichnamiges Spiel geben.
A MUD client completely written in java. It is especially designed for use with the Discworld MUD (discworld.atuin.net) but can be used with any other text based MUD. The program can parse ANSI colour control characters to enable coloured output.
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The goal of this project is to develop a light and efficient yet feature-rich Multi-User Dungeon engine, which is easy to customize. It will be written in the new object-oriented PHP5 language.
NekoMUD is a Multi-User Dungeon server written in Java using the Spring framework. Individual MUD servers may be made part of a larger MUD network. Server code is licensed under the GNU Affero GPL Version 3+.
Open Galactic War is a multiplayer game in which the player controls a character leaving a conquest of the galaxy. To do so the player will explore planets construct bases, harvest resources, build an army and eliminate other players.
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MUDlipse is a free MUD-client for playing text-based MUDs on the Eclipse-platform. The Eclipse-plugin-management is used to easy add many features such as an auto-mapper or s.th. like that.
Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
First etap is coding perbosa web browser game is ugame starwars online game translate eng.
Second etap is development ugamela and change format is 3d flash game.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
A MMORPG with emphasis on world simulation (inspired by Majesty). Features: object de/composition (repices), object aging, random quests, dynamic social enviroment, dynamic fame, AI, ecology
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
Starlight is a MMORPG written using Ogre3D and PyGame in Python that focuses on role playing, player modifiable worlds, strong computer artificial intelligence, and peer-to-peer networking.