Flexible time and billing software that enables teams to easily track time and expenses for payroll, projects, and client billing.
Because time is money, and we understand how challenging it can be to keep track of employee hours. The constant reminder to log timesheets so your business can increase billables, run an accurate payroll and remove the guesswork from project estimates – we get it.
Learn More
Rev Your Digital Product Delivery Engine
Enterprise-grade platform designed to connect strategy, planning, and execution across digital product development and software delivery
Planview links your technology vision directly to teams' daily work, providing complete visibility and control over your digital product delivery ecosystem.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
This project will use rails to implement an auction-based exchange system. It is targeted for use with bots on online-RPGs, but the software will be usable in auctioning any items of standardized quality.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Propel Software: Product Value Management Platform for Manufacturers
For modern product companies that need to connect product and commercial teams successfully
Propel is a cloud-native Product Value Management platform that unifies PLM, QMS, and PIM in one connected system, giving manufacturers complete visibility and control across the entire product lifecycle. It provides a single source of truth for all product data, streamlines change management, strengthens quality and compliance processes, and accelerates time-to-market by eliminating the silos and manual steps that slow teams down.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.