Showing 74 open source projects for "unity game source code"

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  • 1

    agg-sharp

    A c# 2D Vector Graphics Library - and more.

    Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data. We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp. Our new home page will be at http://www.MatterHackers.com. The latest version should be gotten from source. Everything else is very old.
    Downloads: 0 This Week
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  • 2
    CGC Common Library
    This is a shared library containing all the code which is common to all games that may be plugged into the CGC framework
    Downloads: 0 This Week
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  • 3
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 4
    NNN (Nowhere Noname Notime) Project is a Multiplayer Online Role Playing Game in Anime style. Freeware and OpenSource. (Warning: This downloadable demo version contains no source code) The project currently resides at http://animekids.clan.su
    Downloads: 0 This Week
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    Premier Construction Software

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  • 5
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 0 This Week
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  • 6
    Fast drawing library oriented to game developing, created using C# and assembler injected directly from the C# code. The best library for 2D gamming in .net. Incredible framerates with great quality.
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  • 7
    Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
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  • 8
    C++ 3D graphics library for game developers. It is a base of robust and high performance code common to most 3D projects.
    Downloads: 0 This Week
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  • 9

    AutoREALM

    Vector based drawing software designed for RPGs

    AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. ...
    Downloads: 36 This Week
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    Rezku Point of Sale

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  • 10
    This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
    Downloads: 0 This Week
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  • 11
    EQ2Speak is source code developed to turn a log file, being parsed into speech. Application was developed to allow EQ2 game players to listen to "TELLS" from the game and spoken through output devices.
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  • 12
    The game lives and breathes, you just have to attempt to survive. We have no pride, if we have to lift code from every GPL and BSD project ever made to make this happen then we will [while following the licenses, of course. ]
    Downloads: 0 This Week
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  • 13

    Atari VCS (2600) Graphics Editor

    This code has been moved to GitHub

    Update 4/14/2015 This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that. Anyway, long story short... I'm...
    Downloads: 1 This Week
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  • 14
    IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
    Downloads: 0 This Week
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  • 15
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
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  • 16
    A collection of code for games using python. Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
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  • 17
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
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  • 18
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
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  • 19
    Dungeon Siege developers unite! Create and share code, ideas, models, quests for the Dungeon Siege game. Team with others to create full mods or simple quests based on interests and knowledge. New weapons, armour, monsters will be added.
    Downloads: 0 This Week
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  • 20
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
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  • 21

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand.
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  • 22
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
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  • 23

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 24
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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