Showing 44 open source projects for "java open source"

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    ACNetGLSL

    ACNetGLSL

    Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling

    ACNet is a CNN algorithm, implemented by Anime4KCPP, it aims to provide both high-quality and high performance. This GLSL implementation can be used in MPV player, it is cross-platform. Windows users can also use Anime4KCPP DirectShow Filter for MPC-HC/BE or potplayer. Download the glsl file and MPV player. Copy glsl to the root directory of MPV. Create a file named mpv.conf in the root directory of MPV, and add the following statement (Assume the glsl file name is ACNet.glsl). When playing...
    Downloads: 1 This Week
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  • 2
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 480 This Week
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  • 3
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
    Downloads: 55 This Week
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  • 4
    FractalRenderingApp

    FractalRenderingApp

    Lightweight app for visualization of Mandelbrot and Julia set

    Source code is available on https://github.com/MarkoLeskovar/FractalRenderingApp
    Downloads: 1 This Week
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  • 5
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 1 This Week
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  • 6
    Caelum Graphics System

    Caelum Graphics System

    High-efficiency minimalist C++ wrapper for OpenGL 4.3

    Downloads: 0 This Week
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  • 7

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
    Downloads: 0 This Week
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  • 8

    CIRT

    CIRT - CUDA Interactive Ray Tracer

    CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
    Downloads: 0 This Week
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  • 9
    SH-Engine

    SH-Engine

    crossplatform multithreaded object-oriented render and audio engine

    SH-Engine - crossplatform multithreaded object-oriented render and audio engine. Based on OpenGL 3. Support for Windows and Linux. Contains 2D-graphics, 3D-scene and sound.
    Downloads: 0 This Week
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  • 10
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks. Independent luma/chroma upscaling and chroma resampling. Two modes for Video/Photography and Line Art. KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly...
    Downloads: 0 This Week
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  • 11
    GLMixer

    GLMixer

    Graphic Live Mixer

    GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the...
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    Downloads: 75 This Week
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  • 12
    TD-Anime4K

    TD-Anime4K

    Implementation of Anime4K in TouchDesigner

    Anime4K is an upscaler specifically for anime style. This repository is an implementation of Anime4K in TouchDesigner that can be used to upscale low-resolution textures to higher textures. Reduced texture loss, aliasing and banding.
    Downloads: 2 This Week
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  • 13

    urmusic5

    The Free and Open Source Music Visualizer Tool

    urmusic is a free and open-source software that allows you to easily create your own music visualizer and create a music video for it! It makes use of hardware acceleration to render frames as fast as possible. Donations: Support me on ko-fi: https://ko-fi.com/nasso
    Downloads: 3 This Week
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  • 14
    Descend

    Descend

    Program for drawing 3D surfaces from parametric equations

    Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
    Downloads: 0 This Week
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  • 15

    OpenGLForResearch

    non-trivial OpenGL project for research purpose

    this repository contains all of my non-trivial OpenGL project done while learning computer graphics and computational fluid dynamics
    Downloads: 0 This Week
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  • 16
    PureFix

    PureFix

    Photo editing tool for Symbian (especially Pureview 808)

    This is a photo editing application for Symbian, written in Qt. It's especially designed for the Pureview 808 smartphone. It lets you edit photographs up to very high resolutions. The editing tools are primarily aimed at amateur photographers, so: filtering for different light levels, colours etc. You can't do things like paint on top of photographs or combine 2 photographs together.
    Downloads: 0 This Week
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  • 17
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This UltraGrid repository at SourceForge has moved to GitHub address: https://github.com/CESNET/UltraGrid Releases can be found here: https://github.com/CESNET/UltraGrid/releases The SourceForge repository is no longer...
    Downloads: 0 This Week
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  • 18

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 2 This Week
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  • 19

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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  • 20
    Adeptus is a project to create a small 3D engine. This engine will not feature state-of-the-art effects but will instead be coded in a clean and understandable way so that it can easily be enhanced.
    Downloads: 0 This Week
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  • 21

    GLIP-LIB

    OpenGL Image Processing LIBrary

    GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
    Downloads: 0 This Week
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  • 22
    3D Mate

    3D Mate

    3D File format viewer/explorer

    Fast file browser for more than 30 3D file formats, with windows shell extensions.
    Downloads: 0 This Week
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  • 23
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 15 This Week
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  • 24

    The 2DX Project

    Java 2D graphics/utility library

    ...Check out the full features list on GitHub. Visit the project on GitHub for source code, a full overview of features, instructions, and documetnation. GitHub: https://github.com/bgroenks96/2DX-GL Wiki: https://github.com/bgroenks96/2DX-GL/wiki
    Downloads: 0 This Week
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  • 25
    QuickShader

    QuickShader

    shader editor

    QuickShader is a program that allows you to write and test shaders without creating your own rendering engine. Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently...
    Downloads: 0 This Week
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