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Premier Construction Software
Premier is a global leader in financial construction ERP software.
Rated #1 Construction Accounting Software by Forbes Advisor in 2022 & 2023. Our modern SAAS solution is designed to meet the needs of General Contractors, Developers/Owners, Homebuilders & Specialty Contractors.
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InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).
It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine.
The Runtime has a simple OpenGL-like C API.
I did a presentation at the Game Tech Brisbane meetup:
http://youtu.be/-yat4ve0ZKc
(Sorry for our poor filming skills)
The slides are here:
https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ
To find out more about Game Tech Brisbane:
http://www.meetup.com/Game-Technology-Brisbane
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
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SOLARIS is a graphic adventure created and developing by Blender. The game takes place in the Solaris space station, as is described in the book "Solaris" by Stanislaw Lem and Tarkovsky's film.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
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TiVo style recommendation engine for MythTV. MythMagic selects and automatically records shows from your program guide based on previous viewing habits. Recordings can be accepted or rejected to improve recommendation accuracy.
The syBR Engine is a multi-platform gameengine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Cross platform OpenGL simulation/gameengine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de