Power through agendas and documents, make more informed decisions and conduct board meetings faster.
For team managers searching for a solution to manage their meetings
iBabs not only captures the entire decision-making process – it takes all the paperwork out of meetings. iBabs empowers everyone who has ever organized or attended, a meeting. With a seemingly simple app that offers complete control and a comprehensive overview of all those fiddly details. With about 3000 organizations and over 300,000 users, iBabs gives you peace of mind. So you can quickly organize effective meetings, and good decisions can be made with confidence. iBabs didn’t just happen overnight. We started analyzing and simplifying board meeting processes many years ago. We understand all the work that goes into meetings, and how to streamline everything so it all flows smoothly. On any device, confidentially, securely and automatically. Make good decisions with confidence.
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Intelligent Automation Solutions Built for Modern Finance Teams
We do CFO stuff.
Digitally transform your business with workflow automation and integrated payment solutions. Digitally store and secure your data with advanced search and accessibility features that keeps your documents at the tip of your team’s fingers.
Crossplatform stack calculator with very fast usage.
Crossplatform calculator based on preprocessor to Lua language (CLua). CLua have a hybrid syntax between C-style and Lua and have some additions like inline condition operator etc.
Easy and very fast in use. Helpful for debugging and analysing data. Enjoy!
Get code on homepage (bitbucket. Link below) of project or download win exe from here or homepage.
An open-source project to develop a plant generation tool.
...The project is current just starting - I'm laying down some basic code to generate a tree skeleton, then using that skeleton to create an "envelope" mesh. Then I plan on adding features in subsequent releases. Then I'll probably end up rewriting all of the code and writing some documentation at the point where I have a good basic feature set.
I will release new alphas every few weeks, containing source code and OS-specific binaries, unless I put development on hold for a while (see below).
Project is currently ACTIVE. However, the next release is a complete remake of the existing code, so won't be around for a while.
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...