A java-based editor for network-plans with many additional features like cisco-router-configuration for specific models, tftp-server, terminal (over serial interface).
Stream-2-Stream's multicast+ is the next generation of streaming. Multicast+ is more efficient and requires less bandwidth than direct streaming (e.g. shoutcast/icecast). Stream-2-Stream stations can be set up without paying a fortune for bandwidth.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.
The layered architecture of QuantaStor provides solution engineers with unprecedented flexibility and application design options.
QuantaStor is a unified Software-Defined Storage platform designed to scale up and out to make storage management easy while reducing overall enterprise storage costs.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight Java Game Library (LWJGL) and FMOD for playing music and visualizing it.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
Get real-time visibility into vulnerabilities, leaked data, and threat actor activity targeting your organization.
SOCRadar Extended Threat Intelligence, a natively single platform from its inception that proactively identifies and analyzes cyber threats with contextual and actionable intelligence.
Photomanipulation tool to allow a user to quickly identify a region within an image and recolor it. Can create photomanips in minutes that would have taken hours in traditional tools like Photoshop.
PodCast is a IPod podcast distribution software that generates an rss feed and a html document containing all the selected podcast mp3 files that it has to publish. The output files are generated from templates.
Devious is a multi-platform client for the DeviantART community website. Your deviations can be uploaded in batch or individually, without the hassle of the in-browser interface!
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
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A GUI (interface) for mp3splt and mp3wrap written in Java. The open source alternative to AlbumWrapper. Compatible with AlbumWrapper only for splitting
RandomMediaCopy provides an easier copied mix on Your device, like an Mp3-Stick. RandomMediaCopy make a list with all Your Mp3s and WMAs recursively of an directory and subdirectories and select files randomly to copy in a designations-directory.
Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
Party Pad is a live sound processing application which allows a set of effects to be controlled by the position and pressure of a finger on a Synaptics Touchpad (found on Dell and IBM laptops, for example). http://www.youtube.com/watch?v=c2lcA6SSfXY
myStudio is a open source, cross-platform 3D Modelling, Rendering, Animation Studio & Movie Editor.It can run on Windows, Linux & MacOS operation systems.
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.