Showing 6 open source projects for "gperftools-2.1-2 source code"

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  • 1
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
    Downloads: 2 This Week
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  • 2
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 3
    HessianKit is a Framework for Objective-C 2.0 to allow applications for Mac OS X 10.5, and iPhone 2.0 or later to communicate with Hessian web services. The main goals; Be compliant and forgiving, seamless Objective-C experience, and avoid glue-code.
    Downloads: 0 This Week
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  • 4
    A library and set of components specifically engineered (but not restricted to) electronic game development.
    Downloads: 0 This Week
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  • Software Defined Storage Icon
    Software Defined Storage

    The layered architecture of QuantaStor provides solution engineers with unprecedented flexibility and application design options.

    QuantaStor is a unified Software-Defined Storage platform designed to scale up and out to make storage management easy while reducing overall enterprise storage costs.
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  • 5
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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  • 6
    Framework and daemon to allow uni- and bidirectional communication with bluetooth- and infrared-remotes (IR-remotes) on Mac OS X.
    Downloads: 0 This Week
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