HCSS is the gold standard software solution for winning, planning, and managing construction projects by connecting the office to the field.
HCSS provides easy-to-use software built for construction companies that want to win more work, work smarter, and boost profits. For nearly 40 years, we've helped heavy civil contractors, infrastructure builders, and utility companies improve operations, from estimating and project management to field tracking, equipment maintenance, and safety. Tools like HeavyBid, HeavyJob, and HCSS Safety are built for the field and designed to work together, giving your team real-time visibility, tighter cost control, and better job outcomes. With 45+ accounting integrations and customizable APIs, HCSS fits seamlessly into your tech stack. We regularly update our software based on feedback from real crews, ensuring it fits the way your team works. Backed by award-winning 24/7/365 support and a proven implementation process, HCSS helps reduce risk, cut inefficiencies, and deliver fast ROI. If you're ready to grow your business and gain a competitive edge, HCSS is the partner that gets you there.
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Enterprise AI Agents for Every Customer Moment
For enterprise companies looking for AI Agents
From chat to voice to SMS, every conversation gets a smart, personalized response powered by your policies, tone, and data.
A lightweight IDE for Artificial Intelligence. Started as GUI for the Euler reasoning engine. The sources can be N3, RDF, OWL, UML, eCore, plain XML or XSD, files or URL's. Wraps Drools (or CWM, FuXi) as N3 rules engines. Model based app. generation.
JinnIde is a plugin that allows using Jinni Prolog, now also hosted here on this site (with open source license!), within the confines of an IDE integrated in JEdit.
ProDT is a Prolog Integrated Development Environment (IDE) aiming to be as rich in functionality as the Eclipse's javaIDE, and to support any standard Prolog implementation. Currently is being supported SWI Prolog, B-Prolog and XSB Prolog
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
...This tutorial will show you how to solve easy 1 star to hard 5 star puzzles, using the eCLiPSe-CLP language (available at http://eclipseclp.org/).
Don't confuse this programming language (a prolog language) with the IDE for Java.