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Codebreaker is a small game that runs in your browser (so you don't need to install it). The aim is to find the right code (3 digits). But the panel only tells you how many digits are right, not which ones. You can play the game on our webpage.
An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
This is a very simple kids game, in which player selects an animal and tries to match it with the appropriate characteristics. It is a very basic level code. Coded in java.
Puzzle game where you should try to memorize a pattern and then rebuild it. Similar to Brain Blasters on Amiga.
The code has now moved to GitHub: https://github.com/Zitrax/brainblast
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A typical Mine Sweeper game written with ZK framework, almost the same look and feel with the Windows version. The sourcecode is compact and written within a single Zul file.
Helps you play Sudoku. Named after the inventor. Eliminate possibilites by clicking. Has optional automated solving assistants for rote techniques, but doesn't take away the fun of playing. Clean, straightforward Java code.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Java implementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
cryptshell is a shell used for analysable code (eg anything before wwII). It automates letter substitution, transposition, and has modules useful for breaking various weak ciphers (enigma, substitution, vinigre). It has no real practical value.
see the code at the GitHub.
https://github.com/prembhaskal/sokoban
play the game live here
http://prembhaskal.github.io/sokoban/
search for sokoban craze on chrome app store to get the game on your PC.
https://chrome.google.com/webstore/detail/sokoban-craze/mnjhkeonmdibdchkpnhgibmogbogmfmj?utm_source=chrome-ntp-icon
Game engine + remake of Atari XL/XE game Robbo.
Level loader is compatible with levels file of GNU Robbo project.
This is NOT the same project as pyrobbo on google code.
A Pythonic program to generate and solve a Sudoku puzzle of any N by N dimension. It uses a combination of logic and guess to solve the puzzle. The GUI is written with PyGTK and the code can be use as a guidelines of using Python Generators.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.