API for all possible cellular automata that work same at all angles
Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. ...
Simple game called "Tic-Tac-Toe", realized on Java. It's just a game, that allows to play game only Human vs Human, and also it has it's own interface.
Sudoku generator/solver/analyzer written in Java (English and German). Lots of human style techniques (singles, subsets, LCs, fish, wings, uniqueness, coloring, chains, ALS), powerful analyzer (manage multiple solutions for one sudoku). Includes Learning and training modes and a booklet printer.
This is a Java re-implementation of the original AT-Robots project <http://necrobones.com/atrobots>. The players can program robots in AT2 assembly. Seek and destroy your opponents using scanners, radar, sonar, missiles, and mines.
Modest Tetris clone with vector graphics inspired by The Grand Master. The gameplay is based on the cult Game Boy title. Features : Wall kick, level and handicap selection, cool sounds, catchy music, bilingual interface, windowed/fullscreen mode.
A generic library made to represent Puzzles and programs to solve them (Solvers), a specialization for 2d puzzles, specialization for the N-Puzzle, Several solving algorithms for the N-Puzzle. Command line and Graphical User Interface for N-Puzzles.
A java implementation of the Sudoku puzzle.
Unique features include different sizes of puzzle (from 4x4 to 16x16) and a genuine user interface based on visual helps (highlighing a selected number, a mouse cursor representing the selected number, etc.)
A java based 'Minesweeper' clone that uses native javax.swing components as graphical interface. It comes with my cool feature of 'Invulnerabilty' - it enables you to go on after stepping on a mine - my girlfriend wished that ;-)
Mobile Sudoku is a J2ME implementation of the popular Sudoku puzzle game. Play it anywhere on your mobile phone.
Features include: game generation, game solving, auto-annotation, user-set difficulty levels, and an easy to use interface.
A multi-player minesweeper server, and the ability to play via telnet gives it a geeky edge. The game can be observed through a web interface by other spectators.Written in java.