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A game where you can assume the roles of one of the four members of a band (Frikken Chicken) with gameplay and graphics similar to that of the game boy pokemon games. Build using python and pygame.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
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RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
An innovative game that is controlled with the mouse. Steer you spacecraft ball around the screen and pickup speed by bouncing off the walls. The goal is to collect a certain amount of space boxes in a short time.
Era of Mages is a realtime strategy game with many roleplaying aspects to it. It is inspired by Warcraft but provides players with many new and interesting features. The implementation is done with the pygame (Python+SDL) library.
Jotto is a word puzzle game, where each player tries to guess an opponent's secret word. You can play against the computer or against another player over the network.
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A furious top-down 2D / pseudo-3D scrolling space shooter game with lots of bullets in the air. Gameplay, extensionability and visual design is the main focus of the project.
Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
PyCraft is a space-impact (starwars) kind of arcade game in Python and Pygame using SDL, it features rich multimedia content and networking capabilities
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
This game will have arcade style sword play, but use many proven techniques from other games. Upon completing the Massive world and Large storyline in the sinlge player campaign, the player will be able to venture into the online world.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
Go Siege is a transformation of the ancient Chinese game of Go into a massively multiplayer online game in which hundreds of players can compete simultaneously.
Button Masher is a simple utility to help you analyse and improve your
execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
Magic Master Project is aimed to be a lightweight game development toolkit, based on Python and PyGame, for making strategy and RPG games (single and multiplayer). First goal is a remake of the famous Master of Magic game with multiplayer support.
A turn based space conquest game like no other. The goal being to provide a universe in which only imagination dictates strategy. Blurring together artificial lines of race, technology, planet, ship. True Galactic Conquest is at Hand.