AI Powered Global HCM for the Evolving World of Work
For Start-ups, SME's, Large Enterprise
Darwinbox is a new-age & disruptive mobile-first, cloud-based HRMS platform built for the large enterprises to attract, engage and nurture their most critical resource - talent. It is an end-to-end integrated HR system that aids in streamlining activities across the employee lifecycle (Hire to Retire). Our powerful enterprise product features are built with a clear focus on intuitiveness and scalability, with standards of best in class consumer apps. Darwinbox’s motto is to engage, empower, and inspire employees on one side in addition to automating and simplifying all HR processes for the enterprise on the other. Over 350+ leading enterprises with 850k users manage their entire employee lifecycle on this unified platform.
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E-commerce Fulfillment For Scaling Brands
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...One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game.
This functionality is supported by the game being written in Python 3, with its powerful support for including external code at run-time.
The graphics will be a simple mixture of 2D raster and vector imagery with text-based menus, and the music will be highly reminiscent of the 80's 'chiptunes' that made up the soundtracks for games on the Amiga and Commodore 64.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.