Reinforcement Learning Algorithms

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    Rezku Point of Sale

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  • 1
    ReinforcementLearningAnIntroduction.jl

    ReinforcementLearningAnIntroduction.jl

    Julia code for the book Reinforcement Learning An Introduction

    This project provides the Julia code to generate figures in the book Reinforcement Learning: An Introduction(2nd). One of our main goals is to help users understand the basic concepts of reinforcement learning from an engineer's perspective. Once you have grasped how different components are organized, you're ready to explore a wide variety of modern deep reinforcement learning algorithms in ReinforcementLearningZoo.jl.
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  • 2
    ReinventCommunity

    ReinventCommunity

    Jupyter Notebook tutorials for REINVENT 3.2

    This repository is a collection of useful jupyter notebooks, code snippets and example JSON files illustrating the use of Reinvent 3.2.
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  • 3
    A general purpose reinforcement learning engine.
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  • 4
    Stable Baselines

    Stable Baselines

    A fork of OpenAI Baselines, implementations of reinforcement learning

    Stable Baselines is a set of improved implementations of reinforcement learning algorithms based on OpenAI Baselines. You can read a detailed presentation of Stable Baselines in the Medium article. These algorithms will make it easier for the research community and industry to replicate, refine, and identify new ideas, and will create good baselines to build projects on top of. We expect these tools will be used as a base around which new ideas can be added, and as a tool for comparing a new approach against existing ones. We also hope that the simplicity of these tools will allow beginners to experiment with a more advanced toolset, without being buried in implementation details.
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  • 5
    T81 558

    T81 558

    Applications of Deep Neural Networks

    Deep learning is a group of exciting new technologies for neural networks. Through a combination of advanced training techniques and neural network architectural components, it is now possible to create neural networks that can handle tabular data, images, text, and audio as both input and output. Deep learning allows a neural network to learn hierarchies of information in a way that is like the function of the human brain. This course will introduce the student to classic neural network structures, Convolution Neural Networks (CNN), Long Short-Term Memory (LSTM), Gated Recurrent Neural Networks (GRU), General Adversarial Networks (GAN) and reinforcement learning. Application of these architectures to computer vision, time series, security, natural language processing (NLP), and data generation will be covered. High-Performance Computing (HPC) aspects will demonstrate how deep learning can be leveraged both on graphical processing units (GPUs), as well as grids.
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  • 6
    TaskWeaver

    TaskWeaver

    A code-first agent framework for seamlessly planning analytics tasks

    TaskWeaver is a multi-agent AI framework designed for orchestrating autonomous agents that collaborate to complete complex tasks.
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  • 7
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
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  • 8
    Tensor2Tensor

    Tensor2Tensor

    Library of deep learning models and datasets

    Deep Learning (DL) has enabled the rapid advancement of many useful technologies, such as machine translation, speech recognition and object detection. In the research community, one can find code open-sourced by the authors to help in replicating their results and further advancing deep learning. However, most of these DL systems use unique setups that require significant engineering effort and may only work for a specific problem or architecture, making it hard to run new experiments and compare the results. Tensor2Tensor, or T2T for short, is a library of deep learning models and datasets designed to make deep learning more accessible and accelerate ML research. T2T was developed by researchers and engineers in the Google Brain team and a community of users. It is now deprecated, we keep it running and welcome bug-fixes, but encourage users to use the successor library Trax.
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  • 9
    TensorHouse

    TensorHouse

    A collection of reference Jupyter notebooks and demo AI/ML application

    TensorHouse is a scalable reinforcement learning (RL) platform that focuses on high-throughput experience generation and distributed training. It is designed to efficiently train agents across multiple environments and compute resources. TensorHouse enables flexible experiment management, making it suitable for large-scale RL experiments in both research and applied settings.
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  • 10
    TensorLayer

    TensorLayer

    Deep learning and reinforcement learning library for scientists

    TensorLayer is a novel TensorFlow-based deep learning and reinforcement learning library designed for researchers and engineers. It provides an extensive collection of customizable neural layers to build advanced AI models quickly, based on this, the community open-sourced mass tutorials and applications. TensorLayer is awarded the 2017 Best Open Source Software by the ACM Multimedia Society. This project can also be found at OpenI and Gitee. 3.0.0 has been pre-released, the current version supports TensorFlow, MindSpore and PaddlePaddle (partial) as the backends, allowing users to run the code on different hardware like Nvidia-GPU and Huawei-Ascend. In the future, it will support TensorFlow, MindSpore, PaddlePaddle, PyTorch and other backends. TensorLayer has a high-level layer/model abstraction which is effortless to learn. You can learn how deep learning can benefit your AI tasks in minutes through the massive examples.
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  • 11
    Texar

    Texar

    Toolkit for Machine Learning, Natural Language Processing

    Texar is a toolkit aiming to support a broad set of machine learning, especially natural language processing and text generation tasks. Texar provides a library of easy-to-use ML modules and functionalities for composing whatever models and algorithms. The tool is designed for both researchers and practitioners for fast prototyping and experimentation. Texar was originally developed and is actively contributed by Petuum and CMU in collaboration with other institutes. A mirror of this repository is maintained by Petuum Open Source. Two Versions, (Mostly) Same Interfaces. Texar-TensorFlow (this repo) and Texar-PyTorch have mostly the same interfaces. Both further combine the best design of TF and PyTorch. Rich Pre-trained Models, Rich Usage with Uniform Interfaces. BERT, GPT2, XLNet, etc, for encoding, classification, generation, and composing complex models with other Texar components!
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  • 12
    TradeMaster

    TradeMaster

    TradeMaster is an open-source platform for quantitative trading

    TradeMaster is a first-of-its-kind, best-in-class open-source platform for quantitative trading (QT) empowered by reinforcement learning (RL), which covers the full pipeline for the design, implementation, evaluation and deployment of RL-based algorithms. TradeMaster is composed of 6 key modules: 1) multi-modality market data of different financial assets at multiple granularities; 2) whole data preprocessing pipeline; 3) a series of high-fidelity data-driven market simulators for mainstream QT tasks; 4) efficient implementations of over 13 novel RL-based trading algorithms; 5) systematic evaluation toolkits with 6 axes and 17 measures; 6) different interfaces for interdisciplinary users.
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  • 13
    Trax

    Trax

    Deep learning with clear code and speed

    Trax is an end-to-end library for deep learning that focuses on clear code and speed. It is actively used and maintained in the Google Brain team. Run a pre-trained Transformer, create a translator in a few lines of code. Features and resources, API docs, where to talk to us, how to open an issue and more. Walkthrough, how Trax works, how to make new models and train on your own data. Trax includes basic models (like ResNet, LSTM, Transformer) and RL algorithms (like REINFORCE, A2C, PPO). It is also actively used for research and includes new models like the Reformer and new RL algorithms like AWR. Trax has bindings to a large number of deep learning datasets, including Tensor2Tensor and TensorFlow datasets. You can use Trax either as a library from your own python scripts and notebooks or as a binary from the shell, which can be more convenient for training large models. It runs without any changes on CPUs, GPUs and TPUs.
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  • 14
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. Using ML-Agents allows developers to create more compelling gameplay and an enhanced game experience. Advancement of artificial intelligence (AI) research depends on figuring out tough problems in existing environments using current benchmarks for training AI models. Using Unity and the ML-Agents toolkit, you can create AI environments that are physically, visually, and cognitively rich.
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  • 15
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
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  • 16
    Vowpal Wabbit

    Vowpal Wabbit

    Machine learning system which pushes the frontier of machine learning

    Vowpal Wabbit is a machine learning system that pushes the frontier of machine learning with techniques such as online, hashing, allreduce, reductions, learning2search, active, and interactive learning. There is a specific focus on reinforcement learning with several contextual bandit algorithms implemented and the online nature lending to the problem well. Vowpal Wabbit is a destination for implementing and maturing state-of-the-art algorithms with performance in mind. The input format for the learning algorithm is substantially more flexible than might be expected. Examples can have features consisting of free-form text, which is interpreted in a bag-of-words way. There can even be multiple sets of free-form text in different namespaces. Similar to the few other online algorithm implementations out there. There are several optimization algorithms available with the baseline being sparse gradient descent (GD) on a loss function.
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  • 17
    WikiSQL

    WikiSQL

    A large annotated semantic parsing corpus for developing NL interfaces

    A large crowd-sourced dataset for developing natural language interfaces for relational databases. WikiSQL is the dataset released along with our work Seq2SQL: Generating Structured Queries from Natural Language using Reinforcement Learning. Regarding tokenization and Stanza, when WikiSQL was written 3-years ago, it relied on Stanza, a CoreNLP python wrapper that has since been deprecated. If you'd still like to use the tokenizer, please use the docker image. We do not anticipate switching to the current Stanza as changes to the tokenizer would render the previous results not reproducible.
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  • 18

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
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  • 19
    dotRL

    dotRL

    A platform for rapid Reinforcement Learning methods development

    Application allowing convenient experimentation in Reinforcement Learning - a Machine Learning domain. Project goals are: - keep adding new environments and agents as simple as possible - provide a rich set of state-of-art algorithms and problems - integrate with other existing Reinforcement Learning platforms If you found this application useful please cite this work: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6643987
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  • 20

    iget

    Adaptive Parallel Data Retrieval Mechanism

    Adaptive Synchronous-Retrieval mechanism with Concurrent I/O using Reinforcement Learning. A data retrieval mechanism that can adapt to the continuous contraction and expansion of the network bottleneck so that an optimal concurrency index can be maintained at any time during the data retrieval process. Sample usage: python iget.py <target url> <output file>
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  • 21
    tic tac toe AI

    tic tac toe AI

    simplest AI programme of tic-tac-toe game

    This is a program of tic tac toe game it currently is the 1.0 version of this this is my program - an AI program which plays tic-tac-toe, it is an AI program which is given knowledge on the basis of my previous analysis and knowledge about playing tic-tac-toe. I have made it to be playable with players right now but I can make it for AI vs AI, AI vs player, player vs player as well. Using a settings option. I think this program has enough IQ to defeat a normal person. This is the update 1.1 of this game. My future visions about this program is: v 1.0.1 --> bug fixes v 1.1 --> (added) click interaction _______________________________________________________________________________________________________________________________________________ v 1.2 --> addition of reinforcement learning (cache data different for each computer unlike v1.3). v 1.3 --> addition of cloud reinforcement learning (optional; chosen from settings). ... & more
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