One Unified Time Tracking Software For Projects, Billing, Pay and Compliance
For companies of all sizes looking for a Time Tracking software
Replicon's time-tracking platform is scalable and configurable to support the diverse needs of small, mid & large businesses with a remote and globally distributed workforce. Replicon’s Time Tracking is a cloud-based, enterprise-grade solution that tracks employee time across projects, tasks, presence, and absence to facilitate client billing, project costing, and compliant payroll processing. The scalable and configurable platform offers seamless integration with common business technology stacks, such as ERP, CRM, Accounting, and payroll solutions. With AI-powered time capture, mobile apps, and labor compliance as a service, Replicon makes time tracking hassle-free.
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Estimating Software for Heavy Construction
Developed specifically for civil construction
Built by an estimator, SharpeSoft Estimator is a fully comprehensive software that allows for a more efficient and quicker job-winning bids. Ideal for civil, utility, heavy/highway, grading, excavating, paving, and pipeline contractors, SharpeSoft Estimator offers advanced features such as Item Master, Subcontractor Comparison, Materials Comparison, Grouped Items, Trench Profiler, Haul Calculations, What-if Scenarios, Batch Reports, and more.
A platform for Artificial Intelligence experimentation on Minecraft
...The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
RL Poker is a study projectJava implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.