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Rezku Point of Sale
Designed for Real-World Restaurant Operations
Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
XPlay: is an XML language and applications (PHP MySQL) coming from E.L.F. the European Live Action Role Playing Federation to the whole LARP er community.
We will release the xml and PHP files soon
U6 Archon Project. Remake of classic Ultima VI using DungeonSiege engine. Using SourceForge to store source for conversation engine, and possibly other C++/skrit files.
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
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A collection of games created with the Scrolling Game Development Kit (http://gamedev.sf.net/) maintained as a separate project by the author or authorized agent, which allows better management of game projects independent of the main gamedev project.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
SIMon Utils is a project contaning tools to deal with files from the game Simon The Sorcerer 3D. At this moment the project includes a script extractor/repackager, a textures extractor/repackager and a syntax checker.
A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
Cloud-Based Software Licensing - Zentitle by Nalpeiron
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1000’s software companies have used Zentitle to launch new software products fast and control their entitlements easily - many going from startup to IPO on our platform. Our software monetization infrastructure allows you to easily build or
Legendario AO is a project based on the original Argentum Online by morgolock (http://sourceforge.net/users/morgolock/).
Made in Visual Basic 6, provides all the features of others MMORPG like a combat system, magic system, +250 maps...
CityBinder is used to create custom Bind Files for City of Heroes and City of Villains, and is designed to be extended easily. CityBinder saves a Profile for each Character, making Updating your Binds Very Easy.
The BlitzRO Project develops a software that is compatable to run on the Athena source codes for Ragnarok Online servers. This software provides an easy installation for users that are using it. Server side files are found in source.zip while clientside
libnamegen is a library to generate real and fantasy names out of databases (text-files).
The goal is to enable games, RPG-character generators and name-list generators to easily support different languages and their name-creation system.
NwCop is a tool which enforce many rules on NWN2 module files. NwCop is planned to be a standalone executable, a plugin of NWN2 and a console application. The goal is to integrate it in a Continuous Integration process.
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
The DAoC Chat.log Analyser examines your chat.log and creates HTML-files with combat statistics, drop list, spells, RvR-data, PvE, Crafting, DW/Multi-strikes, separates the chat-channels and archives all information.
German and English versions availab